d3dcompiler/tests: Use winetest_push_context().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-25 15:09:33 -05:00 committed by Alexandre Julliard
parent ea239f6b12
commit e5c50f5661

View file

@ -621,6 +621,8 @@ static void test_sampling(void)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
winetest_push_context("Test %u", i);
ID3D11DeviceContext_ClearRenderTargetView(test_context.immediate_context, test_context.rtv, red);
todo_wine ps_code = compile_shader_flags(tests[i], "ps_4_0", D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY);
if (ps_code)
@ -629,10 +631,12 @@ static void test_sampling(void)
v = get_color_vec4(&test_context, 0, 0);
todo_wine ok(compare_vec4(&v, 0.25f, 0.0f, 0.25f, 0.0f, 0),
"Test %u: Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", i, v.x, v.y, v.z, v.w);
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
ID3D10Blob_Release(ps_code);
}
winetest_pop_context();
}
ID3D11Texture2D_Release(texture);
@ -641,30 +645,29 @@ static void test_sampling(void)
release_test_context(&test_context);
}
static void check_type_desc(const char *prefix, const D3D11_SHADER_TYPE_DESC *type,
const D3D11_SHADER_TYPE_DESC *expect)
static void check_type_desc(const D3D11_SHADER_TYPE_DESC *type, const D3D11_SHADER_TYPE_DESC *expect)
{
ok(type->Class == expect->Class, "%s: got class %#x.\n", prefix, type->Class);
ok(type->Type == expect->Type, "%s: got type %#x.\n", prefix, type->Type);
ok(type->Rows == expect->Rows, "%s: got %u rows.\n", prefix, type->Rows);
ok(type->Columns == expect->Columns, "%s: got %u columns.\n", prefix, type->Columns);
ok(type->Elements == expect->Elements, "%s: got %u elements.\n", prefix, type->Elements);
ok(type->Members == expect->Members, "%s: got %u members.\n", prefix, type->Members);
ok(type->Offset == expect->Offset, "%s: got %u members.\n", prefix, type->Members);
ok(!strcmp(type->Name, expect->Name), "%s: got name %s.\n", prefix, debugstr_a(type->Name));
ok(type->Class == expect->Class, "Got class %#x.\n", type->Class);
ok(type->Type == expect->Type, "Got type %#x.\n", type->Type);
ok(type->Rows == expect->Rows, "Got %u rows.\n", type->Rows);
ok(type->Columns == expect->Columns, "Got %u columns.\n", type->Columns);
ok(type->Elements == expect->Elements, "Got %u elements.\n", type->Elements);
ok(type->Members == expect->Members, "Got %u members.\n", type->Members);
ok(type->Offset == expect->Offset, "Got %u members.\n", type->Members);
ok(!strcmp(type->Name, expect->Name), "Got name %s.\n", debugstr_a(type->Name));
}
static void check_resource_binding(const char *prefix, const D3D11_SHADER_INPUT_BIND_DESC *desc,
static void check_resource_binding(const D3D11_SHADER_INPUT_BIND_DESC *desc,
const D3D11_SHADER_INPUT_BIND_DESC *expect)
{
ok(!strcmp(desc->Name, expect->Name), "%s: got name %s.\n", prefix, debugstr_a(desc->Name));
ok(desc->Type == expect->Type, "%s: got type %#x.\n", prefix, desc->Type);
ok(desc->BindPoint == expect->BindPoint, "%s: got bind point %u.\n", prefix, desc->BindPoint);
ok(desc->BindCount == expect->BindCount, "%s: got bind count %u.\n", prefix, desc->BindCount);
ok(desc->uFlags == expect->uFlags, "%s: got flags %#x.\n", prefix, desc->uFlags);
ok(desc->ReturnType == expect->ReturnType, "%s: got return type %#x.\n", prefix, desc->ReturnType);
ok(desc->Dimension == expect->Dimension, "%s: got dimension %#x.\n", prefix, desc->Dimension);
ok(desc->NumSamples == expect->NumSamples, "%s: got multisample count %u.\n", prefix, desc->NumSamples);
ok(!strcmp(desc->Name, expect->Name), "Got name %s.\n", debugstr_a(desc->Name));
ok(desc->Type == expect->Type, "Got type %#x.\n", desc->Type);
ok(desc->BindPoint == expect->BindPoint, "Got bind point %u.\n", desc->BindPoint);
ok(desc->BindCount == expect->BindCount, "Got bind count %u.\n", desc->BindCount);
ok(desc->uFlags == expect->uFlags, "Got flags %#x.\n", desc->uFlags);
ok(desc->ReturnType == expect->ReturnType, "Got return type %#x.\n", desc->ReturnType);
ok(desc->Dimension == expect->Dimension, "Got dimension %#x.\n", desc->Dimension);
ok(desc->NumSamples == expect->NumSamples, "Got multisample count %u.\n", desc->NumSamples);
}
static void test_reflection(void)
@ -679,7 +682,6 @@ static void test_reflection(void)
D3D11_SHADER_DESC shader_desc;
ID3D10Blob *code = NULL;
unsigned int i, j, k;
char prefix[40];
ULONG refcount;
HRESULT hr;
@ -841,57 +843,66 @@ static void test_reflection(void)
for (i = 0; i < ARRAY_SIZE(vs_buffers); ++i)
{
winetest_push_context("Buffer %u", i);
cbuffer = reflection->lpVtbl->GetConstantBufferByIndex(reflection, i);
hr = cbuffer->lpVtbl->GetDesc(cbuffer, &buffer_desc);
ok(hr == S_OK, "Test %u: got hr %#x.\n", i, hr);
ok(!strcmp(buffer_desc.Name, vs_buffers[i].desc.Name),
"Test %u: got name %s.\n", i, debugstr_a(buffer_desc.Name));
ok(buffer_desc.Type == vs_buffers[i].desc.Type, "Test %u: got type %#x.\n", i, buffer_desc.Type);
ok(buffer_desc.Variables == vs_buffers[i].desc.Variables,
"Test %u: got %u variables.\n", i, buffer_desc.Variables);
ok(buffer_desc.Size == vs_buffers[i].desc.Size, "Test %u: got size %u.\n", i, buffer_desc.Size);
ok(buffer_desc.uFlags == vs_buffers[i].desc.uFlags, "Test %u: got flags %#x.\n", i, buffer_desc.uFlags);
ok(hr == S_OK, "Got hr %#x.\n", hr);
ok(!strcmp(buffer_desc.Name, vs_buffers[i].desc.Name), "Got name %s.\n", debugstr_a(buffer_desc.Name));
ok(buffer_desc.Type == vs_buffers[i].desc.Type, "Got type %#x.\n", buffer_desc.Type);
ok(buffer_desc.Variables == vs_buffers[i].desc.Variables, "Got %u variables.\n", buffer_desc.Variables);
ok(buffer_desc.Size == vs_buffers[i].desc.Size, "Got size %u.\n", buffer_desc.Size);
ok(buffer_desc.uFlags == vs_buffers[i].desc.uFlags, "Got flags %#x.\n", buffer_desc.uFlags);
for (j = 0; j < buffer_desc.Variables; ++j)
{
const struct shader_variable *expect = &vs_buffers[i].vars[j];
winetest_push_context("Variable %u", j);
var = cbuffer->lpVtbl->GetVariableByIndex(cbuffer, j);
hr = var->lpVtbl->GetDesc(var, &var_desc);
ok(hr == S_OK, "Test %u, %u: got hr %#x.\n", i, j, hr);
ok(!strcmp(var_desc.Name, expect->var_desc.Name),
"Test %u, %u: got name %s.\n", i, j, debugstr_a(var_desc.Name));
ok(var_desc.StartOffset == expect->var_desc.StartOffset, "Test %u, %u: got offset %u.\n",
i, j, var_desc.StartOffset);
ok(var_desc.Size == expect->var_desc.Size, "Test %u, %u: got size %u.\n", i, j, var_desc.Size);
ok(var_desc.uFlags == expect->var_desc.uFlags, "Test %u, %u: got flags %#x.\n", i, j, var_desc.uFlags);
ok(!var_desc.DefaultValue, "Test %u, %u: got default value %p.\n", i, j, var_desc.DefaultValue);
ok(hr == S_OK, "Got hr %#x.\n", hr);
ok(!strcmp(var_desc.Name, expect->var_desc.Name), "Got name %s.\n", debugstr_a(var_desc.Name));
ok(var_desc.StartOffset == expect->var_desc.StartOffset, "Got offset %u.\n", var_desc.StartOffset);
ok(var_desc.Size == expect->var_desc.Size, "Got size %u.\n", var_desc.Size);
ok(var_desc.uFlags == expect->var_desc.uFlags, "Got flags %#x.\n", var_desc.uFlags);
ok(!var_desc.DefaultValue, "Got default value %p.\n", var_desc.DefaultValue);
type = var->lpVtbl->GetType(var);
hr = type->lpVtbl->GetDesc(type, &type_desc);
ok(hr == S_OK, "Test %u, %u: got hr %#x.\n", i, j, hr);
sprintf(prefix, "Test %u, %u", i, j);
check_type_desc(prefix, &type_desc, &expect->type_desc);
ok(hr == S_OK, "Got hr %#x.\n", hr);
check_type_desc(&type_desc, &expect->type_desc);
for (k = 0; k < type_desc.Members; ++k)
{
winetest_push_context("Field %u", k);
field = type->lpVtbl->GetMemberTypeByIndex(type, k);
hr = field->lpVtbl->GetDesc(field, &type_desc);
ok(hr == S_OK, "Test %u, %u, %u: got hr %#x.\n", i, j, k, hr);
sprintf(prefix, "Test %u, %u, %u", i, j, k);
check_type_desc(prefix, &type_desc, &vs_buffers[i].vars[j].field_types[k]);
ok(hr == S_OK, "Got hr %#x.\n", hr);
check_type_desc(&type_desc, &vs_buffers[i].vars[j].field_types[k]);
winetest_pop_context();
}
winetest_pop_context();
}
winetest_pop_context();
}
for (i = 0; i < ARRAY_SIZE(vs_bindings); ++i)
{
D3D11_SHADER_INPUT_BIND_DESC desc;
winetest_push_context("Binding %u", i);
hr = reflection->lpVtbl->GetResourceBindingDesc(reflection, i, &desc);
ok(hr == S_OK, "Test %u: got hr %#x.\n", i, hr);
sprintf(prefix, "Test %u", i);
check_resource_binding(prefix, &desc, &vs_bindings[i]);
ok(hr == S_OK, "Got hr %#x.\n", hr);
check_resource_binding(&desc, &vs_bindings[i]);
winetest_pop_context();
}
ID3D10Blob_Release(code);
@ -912,10 +923,13 @@ static void test_reflection(void)
{
D3D11_SHADER_INPUT_BIND_DESC desc;
winetest_push_context("Binding %u", i);
hr = reflection->lpVtbl->GetResourceBindingDesc(reflection, i, &desc);
ok(hr == S_OK, "Test %u: got hr %#x.\n", i, hr);
sprintf(prefix, "Test %u", i);
check_resource_binding(prefix, &desc, &ps_bindings[i]);
ok(hr == S_OK, "Got hr %#x.\n", hr);
check_resource_binding(&desc, &ps_bindings[i]);
winetest_pop_context();
}
ID3D10Blob_Release(code);
@ -923,18 +937,18 @@ static void test_reflection(void)
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
}
static void check_parameter_desc(const char *prefix, const D3D11_SIGNATURE_PARAMETER_DESC *desc,
static void check_parameter_desc(const D3D11_SIGNATURE_PARAMETER_DESC *desc,
const D3D11_SIGNATURE_PARAMETER_DESC *expect)
{
ok(!strcmp(desc->SemanticName, expect->SemanticName), "%s: got name %s.\n", prefix, debugstr_a(desc->SemanticName));
ok(desc->SemanticIndex == expect->SemanticIndex, "%s: got index %u.\n", prefix, desc->SemanticIndex);
ok(desc->Register == expect->Register, "%s: got register %u.\n", prefix, desc->Register);
ok(desc->SystemValueType == expect->SystemValueType, "%s: got sysval %u.\n", prefix, desc->SystemValueType);
ok(desc->ComponentType == expect->ComponentType, "%s: got data type %u.\n", prefix, desc->ComponentType);
ok(desc->Mask == expect->Mask, "%s: got mask %#x.\n", prefix, desc->Mask);
ok(!strcmp(desc->SemanticName, expect->SemanticName), "Got name %s.\n", debugstr_a(desc->SemanticName));
ok(desc->SemanticIndex == expect->SemanticIndex, "Got index %u.\n", desc->SemanticIndex);
ok(desc->Register == expect->Register, "Got register %u.\n", desc->Register);
ok(desc->SystemValueType == expect->SystemValueType, "Got sysval %u.\n", desc->SystemValueType);
ok(desc->ComponentType == expect->ComponentType, "Got data type %u.\n", desc->ComponentType);
ok(desc->Mask == expect->Mask, "Got mask %#x.\n", desc->Mask);
todo_wine_if(desc->ReadWriteMask != expect->ReadWriteMask)
ok(desc->ReadWriteMask == expect->ReadWriteMask, "%s: got used mask %#x.\n", prefix, desc->ReadWriteMask);
ok(desc->Stream == expect->Stream, "%s: got stream %u.\n", prefix, desc->Stream);
ok(desc->ReadWriteMask == expect->ReadWriteMask, "Got used mask %#x.\n", desc->ReadWriteMask);
ok(desc->Stream == expect->Stream, "Got stream %u.\n", desc->Stream);
}
static void test_semantic_reflection(void)
@ -944,7 +958,6 @@ static void test_semantic_reflection(void)
D3D11_SHADER_DESC shader_desc;
ID3D10Blob *code = NULL;
unsigned int i, j;
char prefix[40];
ULONG refcount;
HRESULT hr;
@ -1117,41 +1130,50 @@ static void test_semantic_reflection(void)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
winetest_push_context("Test %u", i);
todo_wine code = compile_shader_flags(tests[i].source, tests[i].target,
tests[i].legacy ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0);
if (!code)
{
winetest_pop_context();
continue;
}
hr = pD3DReflect(ID3D10Blob_GetBufferPointer(code), ID3D10Blob_GetBufferSize(code),
&IID_ID3D11ShaderReflection, (void **)&reflection);
ok(hr == S_OK, "Test %u: got hr %#x.\n", i, hr);
ok(hr == S_OK, "Got hr %#x.\n", hr);
hr = reflection->lpVtbl->GetDesc(reflection, &shader_desc);
ok(hr == S_OK, "Test %u: got hr %#x.\n", i, hr);
ok(hr == S_OK, "Got hr %#x.\n", hr);
todo_wine ok(shader_desc.InputParameters == tests[i].input_count,
"Test %u: got %u input parameters.\n", i, shader_desc.InputParameters);
"Got %u input parameters.\n", shader_desc.InputParameters);
todo_wine ok(shader_desc.OutputParameters == tests[i].output_count,
"Test %u: got %u output parameters.\n", i, shader_desc.OutputParameters);
"Got %u output parameters.\n", shader_desc.OutputParameters);
for (j = 0; j < shader_desc.InputParameters; ++j)
{
winetest_push_context("Input %u", j);
hr = reflection->lpVtbl->GetInputParameterDesc(reflection, j, &desc);
ok(hr == S_OK, "Test %u, %u: got hr %#x.\n", i, j, hr);
sprintf(prefix, "Test %u, input %u", i, j);
check_parameter_desc(prefix, &desc, &tests[i].inputs[j]);
ok(hr == S_OK, "Got hr %#x.\n", hr);
check_parameter_desc(&desc, &tests[i].inputs[j]);
winetest_pop_context();
}
for (j = 0; j < shader_desc.OutputParameters; ++j)
{
winetest_push_context("Output %u", j);
hr = reflection->lpVtbl->GetOutputParameterDesc(reflection, j, &desc);
ok(hr == S_OK, "Test %u, %u: got hr %#x.\n", i, j, hr);
sprintf(prefix, "Test %u, output %u", i, j);
check_parameter_desc(prefix, &desc, &tests[i].outputs[j]);
ok(hr == S_OK, "Got hr %#x.\n", hr);
check_parameter_desc(&desc, &tests[i].outputs[j]);
winetest_pop_context();
}
ID3D10Blob_Release(code);
refcount = reflection->lpVtbl->Release(reflection);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
winetest_pop_context();
}
}