mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-06 09:34:09 +00:00
wined3d: Require geometry shaders to create a feature level 10.0 device.
This commit is contained in:
parent
d89ff71239
commit
e5b6dce90f
|
@ -2256,6 +2256,7 @@ static bool feature_level_10_supported(const struct wined3d_physical_device_info
|
||||||
{
|
{
|
||||||
return shader_model >= 4
|
return shader_model >= 4
|
||||||
&& info->features2.features.multiViewport
|
&& info->features2.features.multiViewport
|
||||||
|
&& info->features2.features.geometryShader
|
||||||
&& info->vertex_divisor_features.vertexAttributeInstanceRateDivisor
|
&& info->vertex_divisor_features.vertexAttributeInstanceRateDivisor
|
||||||
&& info->vertex_divisor_features.vertexAttributeInstanceRateZeroDivisor;
|
&& info->vertex_divisor_features.vertexAttributeInstanceRateZeroDivisor;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue