d3dx9: Use check_texture_requirements() in D3DXCheckCubeTextureRequirements() with correct resource type.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2019-10-25 20:30:57 +03:00 committed by Alexandre Julliard
parent 92c8c0fc7f
commit e50873f504

View file

@ -450,7 +450,7 @@ HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device,
if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
s = make_pow2(s);
hr = D3DXCheckTextureRequirements(device, &s, &s, miplevels, usage, format, pool);
hr = check_texture_requirements(device, &s, &s, miplevels, usage, format, pool, D3DRTYPE_CUBETEXTURE);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
{