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ddraw: Register / unregister the ddraw window class from DllMain().
This avoids failing in DDRAW_Create() if a previous IDirectDrawImpl object with the same pointer value was imporperly cleaned up. The improper cleanup is of course the larger problem, but I don't believe that can be fixed without making more invasive changes to ddraw.
This commit is contained in:
parent
25629eff96
commit
e4a4065bbd
3 changed files with 42 additions and 49 deletions
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@ -275,9 +275,6 @@ IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
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This->devicewindow = 0;
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}
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/* Unregister the window class */
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UnregisterClassA(This->classname, 0);
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EnterCriticalSection(&ddraw_cs);
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list_remove(&This->ddraw_list_entry);
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LeaveCriticalSection(&ddraw_cs);
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@ -504,11 +501,15 @@ IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
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/* Don't create a device window if a focus window is set */
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if( !(This->focuswindow) )
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{
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HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
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WS_POPUP, 0, 0,
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GetSystemMetrics(SM_CXSCREEN),
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GetSystemMetrics(SM_CYSCREEN),
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NULL, NULL, GetModuleHandleA(0), NULL);
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HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
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WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
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NULL, NULL, NULL, NULL);
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if (!devicewindow)
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{
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ERR("Failed to create window, last error %#x.\n", GetLastError());
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LeaveCriticalSection(&ddraw_cs);
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return E_FAIL;
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}
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ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
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TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
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@ -2875,11 +2876,14 @@ IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
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/* If there's no window, create a hidden window. WineD3D needs it */
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if(window == 0 || window == GetDesktopWindow())
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{
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window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
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WS_DISABLED, 0, 0,
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GetSystemMetrics(SM_CXSCREEN),
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GetSystemMetrics(SM_CYSCREEN),
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NULL, NULL, GetModuleHandleA(0), NULL);
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window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
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WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
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NULL, NULL, NULL, NULL);
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if (!window)
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{
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ERR("Failed to create window, last error %#x.\n", GetLastError());
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return E_FAIL;
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}
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ShowWindow(window, SW_HIDE); /* Just to be sure */
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WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
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@ -143,11 +143,6 @@ struct IDirectDrawImpl
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/* The surface type to request */
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WINED3DSURFTYPE ImplType;
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/* Our private window class */
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char classname[32];
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WNDCLASSA wnd_class;
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/* Helpers for surface creation */
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IDirectDrawSurfaceImpl *tex_root;
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BOOL depthstencil;
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@ -165,6 +160,8 @@ struct IDirectDrawImpl
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UINT numConvertedDecls, declArraySize;
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};
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#define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
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/* Declare the VTables. They can be found ddraw.c */
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extern const IDirectDraw7Vtbl IDirectDraw7_Vtbl DECLSPEC_HIDDEN;
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extern const IDirectDraw4Vtbl IDirectDraw4_Vtbl DECLSPEC_HIDDEN;
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@ -242,37 +242,6 @@ DDRAW_Create(const GUID *guid,
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This->wineD3DDevice = wineD3DDevice;
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TRACE("wineD3DDevice created at %p\n", This->wineD3DDevice);
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/* Register the window class
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*
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* It is used to create a hidden window for D3D
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* rendering, if the application didn't pass one.
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* It can also be used for Creating a device window
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* from SetCooperativeLevel
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*
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* The name: DDRAW_<address>. The classname is
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* 32 bit long, so a 64 bit address will fit nicely
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* (Will this be compiled for 64 bit anyway?)
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*
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*/
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sprintf(This->classname, "DDRAW_%p", This);
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memset(&This->wnd_class, 0, sizeof(This->wnd_class));
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This->wnd_class.style = CS_HREDRAW | CS_VREDRAW;
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This->wnd_class.lpfnWndProc = DefWindowProcA;
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This->wnd_class.cbClsExtra = 0;
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This->wnd_class.cbWndExtra = 0;
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This->wnd_class.hInstance = GetModuleHandleA(0);
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This->wnd_class.hIcon = 0;
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This->wnd_class.hCursor = 0;
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This->wnd_class.hbrBackground = GetStockObject(BLACK_BRUSH);
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This->wnd_class.lpszMenuName = NULL;
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This->wnd_class.lpszClassName = This->classname;
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if(!RegisterClassA(&This->wnd_class))
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{
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ERR("RegisterClassA failed!\n");
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goto err_out;
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}
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/* Get the amount of video memory */
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This->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
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@ -817,8 +786,28 @@ DllMain(HINSTANCE hInstDLL,
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DWORD size = sizeof(buffer);
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HKEY hkey = 0;
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HKEY appkey = 0;
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WNDCLASSA wc;
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DWORD len;
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/* Register the window class. This is used to create a hidden window
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* for D3D rendering, if the application didn't pass one. It can also
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* be used for creating a device window from SetCooperativeLevel(). */
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = DefWindowProcA;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstDLL;
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wc.hIcon = 0;
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wc.hCursor = 0;
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wc.hbrBackground = GetStockObject(BLACK_BRUSH);
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wc.lpszMenuName = NULL;
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wc.lpszClassName = DDRAW_WINDOW_CLASS_NAME;
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if (!RegisterClassA(&wc))
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{
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ERR("Failed to register ddraw window class, last error %#x.\n", GetLastError());
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return FALSE;
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}
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/* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
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if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
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@ -955,6 +944,9 @@ DllMain(HINSTANCE hInstDLL,
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while(IDirectDraw7_Release((IDirectDraw7 *)ddraw));
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}
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}
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/* Unregister the window class. */
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UnregisterClassA(DDRAW_WINDOW_CLASS_NAME, hInstDLL);
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}
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return TRUE;
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