diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index e68754fedb6..f4535ce930d 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -189,6 +189,15 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_ HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN; void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN; +/* ID3D10BlendState */ +struct d3d10_blend_state +{ + const struct ID3D10BlendStateVtbl *vtbl; + LONG refcount; +}; + +HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN; + /* ID3D10DepthStencilState */ struct d3d10_depthstencil_state { diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index de623bcb818..b3da2ed4c00 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -919,9 +919,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface, const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state) { - FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state); + struct d3d10_blend_state *object; + HRESULT hr; - return E_NOTIMPL; + TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state); + + object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); + if (!object) + { + ERR("Failed to allocate D3D10 blend state object memory.\n"); + return E_OUTOFMEMORY; + } + + hr = d3d10_blend_state_init(object); + if (FAILED(hr)) + { + WARN("Failed to initialize blend state, hr %#x.\n", hr); + HeapFree(GetProcessHeap(), 0, object); + return hr; + } + + TRACE("Created blend state %p.\n", object); + *blend_state = (ID3D10BlendState *)object; + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface, diff --git a/dlls/d3d10core/state.c b/dlls/d3d10core/state.c index e0468c308e5..2eaa652a3ce 100644 --- a/dlls/d3d10core/state.c +++ b/dlls/d3d10core/state.c @@ -26,6 +26,117 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); /* IUnknown methods */ +static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState *iface, + REFIID riid, void **object) +{ + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); + + if (IsEqualGUID(riid, &IID_ID3D10BlendState) + || IsEqualGUID(riid, &IID_ID3D10DeviceChild) + || IsEqualGUID(riid, &IID_IUnknown)) + { + IUnknown_AddRef(iface); + *object = iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); + + *object = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface) +{ + struct d3d10_blend_state *This = (struct d3d10_blend_state *)iface; + ULONG refcount = InterlockedIncrement(&This->refcount); + + TRACE("%p increasing refcount to %u.\n", This, refcount); + + return refcount; +} + +static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface) +{ + struct d3d10_blend_state *This = (struct d3d10_blend_state *)iface; + ULONG refcount = InterlockedDecrement(&This->refcount); + + TRACE("%p decreasing refcount to %u.\n", This, refcount); + + if (!refcount) + { + HeapFree(GetProcessHeap(), 0, This); + } + + return refcount; +} + +/* ID3D10DeviceChild methods */ + +static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState *iface, ID3D10Device **device) +{ + FIXME("iface %p, device %p stub!\n", iface, device); +} + +static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState *iface, + REFGUID guid, UINT *data_size, void *data) +{ + FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", + iface, debugstr_guid(guid), data_size, data); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendState *iface, + REFGUID guid, UINT data_size, const void *data) +{ + FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", + iface, debugstr_guid(guid), data_size, data); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState *iface, + REFGUID guid, const IUnknown *data) +{ + FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); + + return E_NOTIMPL; +} + +/* ID3D10BlendState methods */ + +static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState *iface, + D3D10_BLEND_DESC *desc) +{ + FIXME("iface %p, desc %p stub!\n", iface, desc); +} + +static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl = +{ + /* IUnknown methods */ + d3d10_blend_state_QueryInterface, + d3d10_blend_state_AddRef, + d3d10_blend_state_Release, + /* ID3D10DeviceChild methods */ + d3d10_blend_state_GetDevice, + d3d10_blend_state_GetPrivateData, + d3d10_blend_state_SetPrivateData, + d3d10_blend_state_SetPrivateDataInterface, + /* ID3D10BlendState methods */ + d3d10_blend_state_GetDesc, +}; + +HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) +{ + state->vtbl = &d3d10_blend_state_vtbl; + state->refcount = 1; + + return S_OK; +} + +/* IUnknown methods */ + static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface, REFIID riid, void **object) {