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wined3d: Move R32G32F convertion to the formats table.
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parent
5c635f4146
commit
e35f54ef1f
2 changed files with 25 additions and 28 deletions
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@ -2244,12 +2244,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
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desc->conv_byte_count = 6;
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break;
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case WINED3DFMT_R32G32_FLOAT:
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if (gl_info->supported[ARB_TEXTURE_RG]) break;
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*convert = CONVERT_R32G32F;
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desc->conv_byte_count = 12;
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break;
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default:
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break;
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}
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@ -2536,26 +2530,6 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
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break;
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}
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case CONVERT_R32G32F:
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{
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unsigned int x, y;
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const float *Source;
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float *Dest;
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for(y = 0; y < height; y++) {
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Source = (const float *)(src + y * pitch);
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Dest = (float *) (dst + y * outpitch);
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for (x = 0; x < width; x++ ) {
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float green = (*Source++);
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float red = (*Source++);
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Dest[0] = green;
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Dest[1] = red;
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Dest[2] = 1.0f;
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Dest += 3;
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}
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}
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break;
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}
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default:
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ERR("Unsupported conversion type %#x.\n", convert);
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}
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@ -417,6 +417,29 @@ static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT wi
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}
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}
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static void convert_r32g32_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
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{
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unsigned int x, y;
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const float *Source;
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float *Dest;
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UINT outpitch = (pitch * 3)/2;
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for(y = 0; y < height; y++)
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{
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Source = (const float *)(src + y * pitch);
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Dest = (float *) (dst + y * outpitch);
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for (x = 0; x < width; x++ )
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{
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float green = (*Source++);
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float red = (*Source++);
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Dest[0] = green;
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Dest[1] = red;
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Dest[2] = 1.0f;
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Dest += 3;
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}
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}
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}
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static void convert_s1_uint_d15_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
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{
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unsigned int x, y;
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@ -538,9 +561,9 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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WINED3DFMT_FLAG_RENDERTARGET,
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ARB_TEXTURE_RG, NULL},
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{WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
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GL_RGB, GL_FLOAT, 0,
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GL_RGB, GL_FLOAT, 12,
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WINED3DFMT_FLAG_RENDERTARGET,
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ARB_TEXTURE_FLOAT, NULL},
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ARB_TEXTURE_FLOAT, &convert_r32g32_float},
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{WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0,
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GL_RG, GL_FLOAT, 0,
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WINED3DFMT_FLAG_RENDERTARGET,
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