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wined3d: Implement wined3d_buffer_upload_data() on top of wined3d_buffer_upload_ranges().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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parent
160ad4570e
commit
e2dbbec1af
3 changed files with 22 additions and 23 deletions
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@ -532,7 +532,7 @@ ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
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/* Context activation is done by the caller. */
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static void wined3d_buffer_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const void *data, unsigned int range_count, const struct wined3d_map_range *ranges)
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const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_map_range *range;
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@ -543,7 +543,7 @@ static void wined3d_buffer_upload_ranges(struct wined3d_buffer *buffer, struct w
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{
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range = &ranges[range_count];
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GL_EXTCALL(glBufferSubData(buffer->buffer_type_hint,
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range->offset, range->size, (BYTE *)data + range->offset));
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range->offset, range->size, (BYTE *)data + range->offset - data_offset));
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}
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checkGLcall("glBufferSubData");
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}
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@ -599,7 +599,7 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
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}
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}
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wined3d_buffer_upload_ranges(buffer, context, data, buffer->modified_areas, buffer->maps);
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wined3d_buffer_upload_ranges(buffer, context, data, 0, buffer->modified_areas, buffer->maps);
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HeapFree(GetProcessHeap(), 0, data);
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}
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@ -683,7 +683,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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case WINED3D_LOCATION_BUFFER:
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if (!buffer->conversion_map)
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wined3d_buffer_upload_ranges(buffer, context, buffer->resource.heap_memory,
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buffer->modified_areas, buffer->maps);
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0, buffer->modified_areas, buffer->maps);
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else
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buffer_conversion_upload(buffer, context);
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break;
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@ -1266,31 +1266,23 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
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return WINED3D_OK;
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}
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HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct wined3d_box *box, const void *data)
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{
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UINT offset, size;
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HRESULT hr;
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BYTE *ptr;
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struct wined3d_map_range range;
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if (box)
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{
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offset = box->left;
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size = box->right - box->left;
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range.offset = box->left;
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range.size = box->right - box->left;
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}
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else
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{
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offset = 0;
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size = buffer->resource.size;
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range.offset = 0;
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range.size = buffer->resource.size;
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}
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if (FAILED(hr = wined3d_buffer_map(buffer, offset, size, &ptr, 0)))
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return hr;
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memcpy(ptr, data, size);
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wined3d_buffer_unmap(buffer);
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return WINED3D_OK;
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wined3d_buffer_upload_ranges(buffer, context, data, range.offset, 1, &range);
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}
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static ULONG buffer_resource_incref(struct wined3d_resource *resource)
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@ -4061,7 +4061,6 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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struct wined3d_buffer *buffer = buffer_from_resource(resource);
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HRESULT hr;
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if (sub_resource_idx > 0)
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{
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@ -4069,8 +4068,16 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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return;
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}
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if (FAILED(hr = wined3d_buffer_upload_data(buffer, box, data)))
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WARN("Failed to update buffer data, hr %#x.\n", hr);
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context = context_acquire(resource->device, NULL);
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if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER))
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{
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ERR("Failed to load buffer location.\n");
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return;
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}
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wined3d_buffer_upload_data(buffer, context, box, data);
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wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_BUFFER);
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context_release(context);
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return;
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}
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@ -3250,7 +3250,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
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struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
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HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
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struct wined3d_rendertarget_view
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