wined3d: Add GL_ATI_envmap_bumpmap to our gl extension header.

This commit is contained in:
Stefan Dösinger 2007-03-21 00:13:47 +01:00 committed by Alexandre Julliard
parent 6a23efdaa2
commit e213d7eff5
2 changed files with 24 additions and 0 deletions

View file

@ -798,6 +798,9 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display) {
gl_info->vs_ati_version = VS_VERSION_11;
TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version);
gl_info->supported[EXT_VERTEX_SHADER] = TRUE;
} else if (strcmp(ThisExtn, "GL_ATI_envmap_bumpmap") == 0) {
TRACE_(d3d_caps)(" FOUND: ATI Environment Bump Mapping support\n");
gl_info->supported[ATI_ENVMAP_BUMPMAP] = TRUE;
/**
* Apple
*/

View file

@ -1159,6 +1159,21 @@ typedef void (APIENTRY * PGLFNFINISHFENCEAPPLEPROC) (GLuint);
typedef GLboolean (APIENTRY * PGLFNISFENCEAPPLEPROC) (GLuint);
typedef GLboolean (APIENTRY * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint);
typedef void (APIENTRY * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint);
/* GL_ATI_envmap_bumpmap */
#ifndef GL_ATI_envmap_bumpmap
#define GL_BUMP_ROT_MATRIX_ATI 0x8775
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
#define GL_BUMP_TEX_UNITS_ATI 0x8778
#define GL_DUDV_ATI 0x8779
#define GL_DU8DV8_ATI 0x877A
#define GL_BUMP_ENVMAP_ATI 0x877B
#define GL_BUMP_TARGET_ATI 0x877C
#endif
typedef void (APIENTRY * PGLFNTEXBUMPPARAMETERIVATIPROC) (GLenum, GLuint);
typedef void (APIENTRY * PGLFNTEXBUMPPARAMETERFVATIPROC) (GLenum, GLuint);
typedef void (APIENTRY * PGLFNGETTEXBUMPPARAMETERIVATIPROC) (GLenum, GLuint);
typedef void (APIENTRY * PGLFNGETTEXBUMPPARAMETERFVATIPROC) (GLenum, GLuint);
/* GL_VERSION_2_0 */
#ifndef GL_VERSION_2_0
@ -1522,6 +1537,7 @@ typedef enum _GL_SupportedExt {
ATI_TEXTURE_ENV_COMBINE3,
ATI_TEXTURE_MIRROR_ONCE,
EXT_VERTEX_SHADER,
ATI_ENVMAP_BUMPMAP,
/* APPLE */
APPLE_FENCE,
@ -1732,6 +1748,11 @@ typedef enum _GL_SupportedExt {
USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, glIsFenceAPPLE); \
USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, glTestObjectAPPLE); \
USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, glFinishObjectAPPLE); \
/* GL_ATI_envmap_bumpmap */ \
USE_GL_FUNC(PGLFNTEXBUMPPARAMETERIVATIPROC, glTexBumpParameterivATI); \
USE_GL_FUNC(PGLFNTEXBUMPPARAMETERFVATIPROC, glTexBumpParameterfvATI); \
USE_GL_FUNC(PGLFNGETTEXBUMPPARAMETERIVATIPROC, glGetTexBumpParameterivATI); \
USE_GL_FUNC(PGLFNGETTEXBUMPPARAMETERFVATIPROC, glGetTexBumpParameterfvATI); \
/* OpenGL 2.0 functions */
#define GL2_FUNCS_GEN \