wined3d: Use raw blits in wined3d_device_copy_sub_resource_region().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-11-16 00:43:02 +03:30 committed by Alexandre Julliard
parent ac689f0ac9
commit e196ecd940

View file

@ -4202,7 +4202,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
}
wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, dst_sub_resource_idx, &dst_box,
src_resource, src_sub_resource_idx, src_box, 0, NULL, WINED3D_TEXF_POINT);
src_resource, src_sub_resource_idx, src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT);
return WINED3D_OK;
}