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d3d11/tests: Add basic tests for keyed mutexes.

This commit is contained in:
Paul Gofman 2023-07-24 13:58:01 -06:00 committed by Alexandre Julliard
parent 0b34786097
commit e195aafe54

View File

@ -34937,6 +34937,7 @@ static void test_shared_resource(D3D_FEATURE_LEVEL feature_level)
};
static const unsigned int sharing_type_flags = D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
struct device_desc device_desc = { 0 };
IDXGIKeyedMutex *keyed_mutex;
ID3D11Texture2D *tex, *tex2;
D3D11_TEXTURE2D_DESC desc;
ID3D11Device1 *device1;
@ -34983,6 +34984,7 @@ static void test_shared_resource(D3D_FEATURE_LEVEL feature_level)
tex = NULL;
res = NULL;
res1 = NULL;
keyed_mutex = NULL;
desc.MiscFlags = tests[test];
nthandle = desc.MiscFlags & D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
@ -35008,6 +35010,13 @@ static void test_shared_resource(D3D_FEATURE_LEVEL feature_level)
if (FAILED(hr))
goto test_done;
keyed_mutex = NULL;
hr = ID3D11Texture2D_QueryInterface(tex, &IID_IDXGIKeyedMutex, (void **)&keyed_mutex);
if (desc.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX)
todo_wine ok(hr == S_OK, "got %#lx.\n", hr);
else
ok(hr == E_NOINTERFACE, "got %#lx.\n", hr);
hr = ID3D11Texture2D_QueryInterface(tex, &IID_IDXGIResource, (void **)&res);
ok(hr == S_OK, "got %#lx.\n", hr);
hr = ID3D11Texture2D_QueryInterface(tex, &IID_IDXGIResource1, (void **)&res1);
@ -35085,6 +35094,8 @@ static void test_shared_resource(D3D_FEATURE_LEVEL feature_level)
ok(!bret && GetLastError() == ERROR_INVALID_HANDLE, "got bret %d, err %lu.\n", bret, GetLastError());
test_done:
if (keyed_mutex)
IDXGIKeyedMutex_Release(keyed_mutex);
if (tex)
IDXGIResource_Release(res);
if (res)
@ -35100,6 +35111,164 @@ test_done:
ok(!ref, "got %ld.\n", ref);
}
static void test_keyed_mutex(void)
{
IDXGIKeyedMutex *keyed_mutex, *keyed_mutex2;
ID3D11Device *device, *device2;
ID3D11Texture2D *tex, *tex2;
D3D11_TEXTURE2D_DESC desc;
IDXGIObject *obj1, *obj2;
IDXGIResource *res;
HANDLE handle;
HRESULT hr;
ULONG ref;
if (!(device = create_device(NULL)))
{
skip("Failed to create device.\n");
return;
}
memset(&desc, 0, sizeof(desc));
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.Width = 256;
desc.Height = 256;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.SampleDesc.Count = 1;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &tex);
ok(hr == S_OK || broken(hr == E_OUTOFMEMORY) /* software device before Win8 */, "got %#lx.\n", hr);
if (FAILED(hr))
{
skip("Shared resources are not supported.\n");
ID3D11Device_Release(device);
return;
}
hr = ID3D11Texture2D_QueryInterface(tex, &IID_IDXGIKeyedMutex, (void **)&keyed_mutex);
todo_wine ok(hr == S_OK, "got %#lx.\n", hr);
if (FAILED(hr))
{
ID3D11Texture2D_Release(tex);
ID3D11Device_Release(device);
return;
}
hr = IDXGIKeyedMutex_QueryInterface(keyed_mutex, &IID_IDXGIObject, (void **)&obj1);
ok(hr == S_OK, "got %#lx.\n", hr);
hr = ID3D11Texture2D_QueryInterface(tex, &IID_IDXGIResource, (void **)&res);
ok(hr == S_OK, "got %#lx.\n", hr);
hr = IDXGIResource_QueryInterface(res, &IID_IDXGIObject, (void **)&obj2);
ok(hr == S_OK, "got %#lx.\n", hr);
ok(obj1 == obj2, "got %p, %p.\n", obj1, obj2);
IDXGIObject_Release(obj1);
IDXGIObject_Release(obj2);
IDXGIResource_Release(res);
/* Releasing not aquired mutex. */
hr = IDXGIKeyedMutex_ReleaseSync(keyed_mutex, 0);
ok(hr == DXGI_ERROR_INVALID_CALL, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_ReleaseSync(keyed_mutex, 1);
ok(hr == DXGI_ERROR_INVALID_CALL, "got %#lx.\n", hr);
/* Initial key which mutex can be acquired with is 0. */
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex, 1, 0);
ok(hr == WAIT_TIMEOUT, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex, 0, 0);
ok(hr == S_OK, "got %#lx.\n", hr);
/* Attempt to acquire a mutex once again on the same device fails. */
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex, 0, 0);
ok(hr == DXGI_ERROR_INVALID_CALL, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex, 1, 0);
ok(hr == DXGI_ERROR_INVALID_CALL, "got %#lx.\n", hr);
/* May release to any value. */
hr = IDXGIKeyedMutex_ReleaseSync(keyed_mutex, 0);
ok(hr == S_OK, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex, 0, 0);
ok(hr == S_OK, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_ReleaseSync(keyed_mutex, 1);
ok(hr == S_OK, "got %#lx.\n", hr);
/* Acquire with the last release value succeeds. */
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex, 0, 0);
ok(hr == WAIT_TIMEOUT, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex, 2, 0);
ok(hr == WAIT_TIMEOUT, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex, 1, 0);
ok(hr == S_OK, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_ReleaseSync(keyed_mutex, 0);
ok(hr == S_OK, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex, 0, 0);
ok(hr == S_OK, "got %#lx.\n", hr);
device2 = create_device(NULL);
ok(!!device2, "got NULL.\n");
hr = ID3D11Texture2D_QueryInterface(tex, &IID_IDXGIResource, (void **)&res);
ok(hr == S_OK, "got %#lx.\n", hr);
hr = IDXGIResource_GetSharedHandle(res, &handle);
ok(hr == S_OK, "got %#lx.\n", hr);
IDXGIResource_Release(res);
hr = ID3D11Device_OpenSharedResource(device2, handle, &IID_ID3D11Texture2D, (void **)&tex2);
ok(hr == S_OK, "got %#lx.\n", hr);
hr = ID3D11Texture2D_QueryInterface(tex2, &IID_IDXGIKeyedMutex, (void **)&keyed_mutex2);
ok(hr == S_OK, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex, 0, 0);
ok(hr == DXGI_ERROR_INVALID_CALL, "got %#lx.\n", hr);
/* Trying to acquire locked mutex on the other device. */
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex2, 0, 0);
ok(hr == WAIT_TIMEOUT, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex2, 1, 0);
ok(hr == WAIT_TIMEOUT, "got %#lx.\n", hr);
/* Trying to release locked on the other device. */
hr = IDXGIKeyedMutex_ReleaseSync(keyed_mutex2, 0);
ok(hr == DXGI_ERROR_INVALID_CALL, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_ReleaseSync(keyed_mutex2, 1);
ok(hr == DXGI_ERROR_INVALID_CALL, "got %#lx.\n", hr);
/* Almost supposed usage (but using the same key to release and acquire). */
hr = IDXGIKeyedMutex_ReleaseSync(keyed_mutex, 0);
ok(hr == S_OK, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex2, 0, 0);
ok(hr == S_OK, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_ReleaseSync(keyed_mutex2, 0);
ok(hr == S_OK, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex, 0, 0);
ok(hr == S_OK, "got %#lx.\n", hr);
IDXGIKeyedMutex_Release(keyed_mutex);
ID3D11Texture2D_Release(tex);
ref = ID3D11Device_Release(device);
ok(!ref, "got %ld.\n", ref);
/* Device closed while holding mutex. Now keyed mutex is broken and acquire will only return
* WAIT_ABANDONED, as the docs suggest, the only way out is recreating the shared resource. */
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex2, 0, 0);
ok(hr == WAIT_ABANDONED, "got %#lx.\n", hr);
/* Try twice, just in case. */
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex2, 0, 0);
ok(hr == WAIT_ABANDONED, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_ReleaseSync(keyed_mutex2, 0);
ok(hr == DXGI_ERROR_INVALID_CALL, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_ReleaseSync(keyed_mutex2, 1);
ok(hr == DXGI_ERROR_INVALID_CALL, "got %#lx.\n", hr);
hr = IDXGIKeyedMutex_AcquireSync(keyed_mutex2, 0, 0);
ok(hr == WAIT_ABANDONED, "got %#lx.\n", hr);
IDXGIKeyedMutex_Release(keyed_mutex2);
ID3D11Texture2D_Release(tex2);
ref = ID3D11Device_Release(device2);
ok(!ref, "got %ld.\n", ref);
}
START_TEST(d3d11)
{
unsigned int argc, i;
@ -35295,6 +35464,7 @@ START_TEST(d3d11)
queue_test(test_vertex_formats);
queue_test(test_dxgi_resources);
queue_for_each_feature_level(test_shared_resource);
queue_test(test_keyed_mutex);
run_queued_tests();