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ddraw: Set the viewport after changing the render target.
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1 changed files with 21 additions and 11 deletions
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@ -210,16 +210,24 @@ out:
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return ret;
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}
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/*
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* Helper function to get and set the viewport - needed on geforce 8800 on XP - driver bug?
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* This is needed after IDirect3DDevice7_SetRenderTarget in combination with offscreen to backbuffer rendering.
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*/
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static void set_the_same_viewport_again(IDirect3DDevice7 *device)
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static void set_viewport_size(IDirect3DDevice7 *device)
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{
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D3DVIEWPORT7 vp = {0};
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DDSURFACEDESC2 ddsd;
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HRESULT hr;
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hr = IDirect3DDevice7_GetViewport(device,&vp);
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ok(hr == D3D_OK && vp.dwWidth == 640 && vp.dwHeight == 480, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
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IDirectDrawSurface7 *target;
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hr = IDirect3DDevice7_GetRenderTarget(device, &target);
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ok(hr == D3D_OK, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr);
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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IDirectDrawSurface7_GetSurfaceDesc(target, &ddsd);
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ok(hr == D3D_OK, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr);
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IDirectDrawSurface7_Release(target);
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vp.dwWidth = ddsd.dwWidth;
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vp.dwHeight = ddsd.dwHeight;
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hr = IDirect3DDevice7_SetViewport(device, &vp);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
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return;
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@ -831,6 +839,7 @@ static void offscreen_test(IDirect3DDevice7 *device)
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if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
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hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
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ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
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set_viewport_size(device);
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hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
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ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
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@ -840,7 +849,7 @@ static void offscreen_test(IDirect3DDevice7 *device)
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hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
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ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
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set_the_same_viewport_again(device);
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set_viewport_size(device);
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hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
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ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
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@ -987,7 +996,8 @@ static void alpha_test(IDirect3DDevice7 *device)
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* vertices
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*/
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hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
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ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
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set_viewport_size(device);
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hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
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ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
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@ -1006,8 +1016,8 @@ static void alpha_test(IDirect3DDevice7 *device)
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ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
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hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
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ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
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set_the_same_viewport_again(device);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
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set_viewport_size(device);
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/* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
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* Disable alpha blending for the final composition
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