wined3d: Introduce wined3d_device_get_cs_resource_view().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-03-07 09:50:16 +01:00 committed by Alexandre Julliard
parent befff5eefb
commit e093774c2a
3 changed files with 17 additions and 0 deletions

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@ -2773,6 +2773,20 @@ void CDECL wined3d_device_set_cs_resource_view(struct wined3d_device *device,
wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx, view);
}
struct wined3d_shader_resource_view * CDECL wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
unsigned int idx)
{
TRACE("device %p, idx %u.\n", device, idx);
if (idx >= MAX_SHADER_RESOURCE_VIEWS)
{
WARN("Invalid view index %u.\n", idx);
return NULL;
}
return device->state.shader_resource_view[WINED3D_SHADER_TYPE_COMPUTE][idx];
}
void CDECL wined3d_device_set_cs_sampler(struct wined3d_device *device,
unsigned int idx, struct wined3d_sampler *sampler)
{

View file

@ -54,6 +54,7 @@
@ cdecl wined3d_device_get_compute_shader(ptr)
@ cdecl wined3d_device_get_creation_parameters(ptr ptr)
@ cdecl wined3d_device_get_cs_cb(ptr long)
@ cdecl wined3d_device_get_cs_resource_view(ptr long)
@ cdecl wined3d_device_get_depth_stencil_view(ptr)
@ cdecl wined3d_device_get_device_caps(ptr ptr)
@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)

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@ -2166,6 +2166,8 @@ struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct w
void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
struct wined3d_device_creation_parameters *creation_parameters);
struct wined3d_buffer * __cdecl wined3d_device_get_cs_cb(const struct wined3d_device *device, unsigned int idx);
struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
unsigned int idx);
struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,