wined3d: Only translate coordinates for swapchain surfaces in surface_translate_drawable_coords().

This fixes a regression introduced by commit
dbd8c89ea8. When using ORM_BACKBUFFER,
off-screen surfaces may be loaded into WINED3D_LOCATION_DRAWABLE. They
shouldn't be flipped in that case.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-05-21 17:53:40 +02:00 committed by Alexandre Julliard
parent d371468858
commit e091c6e81c

View file

@ -1911,27 +1911,22 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect)
{
struct wined3d_texture *texture = surface->container;
POINT offset = {0, 0};
UINT drawable_height;
RECT windowsize;
if (texture->swapchain)
if (!texture->swapchain)
return;
if (texture == texture->swapchain->front_buffer)
{
POINT offset = {0, 0};
RECT windowsize;
if (texture == texture->swapchain->front_buffer)
{
ScreenToClient(window, &offset);
OffsetRect(rect, offset.x, offset.y);
}
GetClientRect(window, &windowsize);
drawable_height = windowsize.bottom - windowsize.top;
}
else
{
drawable_height = wined3d_texture_get_level_height(texture, surface->texture_level);
ScreenToClient(window, &offset);
OffsetRect(rect, offset.x, offset.y);
}
GetClientRect(window, &windowsize);
drawable_height = windowsize.bottom - windowsize.top;
rect->top = drawable_height - rect->top;
rect->bottom = drawable_height - rect->bottom;
}