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wined3d: Set the highest dirty marker after marking shader constants dirty.
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1 changed files with 2 additions and 0 deletions
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@ -1794,10 +1794,12 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
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if(This->activeContext->vshader_const_dirty) {
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memset(This->activeContext->vshader_const_dirty, 1,
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sizeof(*This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF));
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This->highest_dirty_vs_const = GL_LIMITS(vshader_constantsF);
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}
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if(This->activeContext->pshader_const_dirty) {
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memset(This->activeContext->pshader_const_dirty, 1,
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sizeof(*This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF));
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This->highest_dirty_ps_const = GL_LIMITS(pshader_constantsF);
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}
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This->activeContext = context;
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context_set_last_device(This);
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