d2d1: Update "p0" after inserting a vertex in d2d_geometry_resolve_beziers().

This fixes a failure in the d2d1 tests when run with warn+heap.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-01-04 00:04:50 +01:00 committed by Alexandre Julliard
parent 5d470a6e7f
commit df63a7f890

View file

@ -1942,6 +1942,8 @@ static HRESULT d2d_geometry_resolve_beziers(struct d2d_geometry *geometry)
{
sign = 1.0f;
d2d_figure_insert_vertex(figure, j + 1, *p1);
/* Inserting a vertex potentially invalidates p0. */
p0 = &figure->vertices[j];
++j;
}