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wined3d: Remove unused field: Surface.textureName.
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@ -860,7 +860,6 @@ struct IWineD3DSurfaceImpl
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WINED3DSURFACET_DESC currentDesc;
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IWineD3DPaletteImpl *palette;
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UINT textureName;
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UINT bytesPerPixel;
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/* TODO: move this off into a management class(maybe!) */
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