d3d9/tests: Add test for IDirect3DDevice9Ex_ResetEx().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-08-22 14:53:48 +02:00 committed by Alexandre Julliard
parent 677a9349c7
commit de3ca49952

View file

@ -1383,6 +1383,409 @@ cleanup:
DestroyWindow(window);
}
static void test_reset_ex(void)
{
unsigned int height, orig_height = GetSystemMetrics(SM_CYSCREEN);
unsigned int width, orig_width = GetSystemMetrics(SM_CXSCREEN);
unsigned int i, adapter_mode_count, mode_count = 0;
D3DDISPLAYMODEEX mode, mode2, *modes;
D3DDISPLAYMODEFILTER mode_filter;
IDirect3DSwapChain9 *swapchain;
D3DPRESENT_PARAMETERS d3dpp;
IDirect3DDevice9Ex *device;
IDirect3D9Ex *d3d9;
DEVMODEW devmode;
D3DVIEWPORT9 vp;
ULONG refcount;
DWORD value;
HWND window;
HRESULT hr;
RECT rect;
LONG ret;
window = create_window();
if (!(device = create_device(window, NULL)))
{
skip("Failed to create a D3D device.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9Ex_GetDirect3D(device, (IDirect3D9 **)&d3d9);
ok(SUCCEEDED(hr), "Failed to get d3d9, hr %#x.\n", hr);
memset(&mode, 0, sizeof(mode));
mode.Size = sizeof(mode);
hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9, D3DADAPTER_DEFAULT, &mode, NULL);
ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr);
memset(&mode_filter, 0, sizeof(mode_filter));
mode_filter.Size = sizeof(mode_filter);
mode_filter.Format = mode.Format;
adapter_mode_count = IDirect3D9Ex_GetAdapterModeCountEx(d3d9, D3DADAPTER_DEFAULT, &mode_filter);
modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
for (i = 0; i < adapter_mode_count; ++i)
{
unsigned int j;
memset(&mode2, 0, sizeof(mode));
mode2.Size = sizeof(mode2);
hr = IDirect3D9Ex_EnumAdapterModesEx(d3d9, D3DADAPTER_DEFAULT, &mode_filter, i, &mode2);
ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
for (j = 0; j < mode_count; ++j)
{
if (modes[j].Width == mode2.Width && modes[j].Height == mode2.Height)
break;
}
if (j == mode_count)
{
modes[j] = mode2;
++mode_count;
}
}
if (mode_count < 2)
{
skip("Less than 2 modes supported.\n");
goto cleanup;
}
i = 0;
if (modes[i].Width == orig_width && modes[i].Height == orig_height)
++i;
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Windowed = FALSE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = modes[i].Width;
d3dpp.BackBufferHeight = modes[i].Height;
d3dpp.BackBufferFormat = modes[i].Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
modes[i].RefreshRate = 0;
modes[i].ScanLineOrdering = 0;
hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
ok(width == modes[i].Width, "Got screen width %u, expected %u.\n", width, modes[i].Width);
ok(height == modes[i].Height, "Got screen height %u, expected %u.\n", height, modes[i].Height);
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].Width && rect.bottom == modes[i].Height,
"Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == modes[i].Width, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].Width);
ok(vp.Height == modes[i].Height, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].Height);
ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
i = 1;
vp.X = 10;
vp.Y = 20;
vp.MinZ = 2.0f;
vp.MaxZ = 3.0f;
hr = IDirect3DDevice9Ex_SetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
SetRect(&rect, 10, 20, 30, 40);
hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
d3dpp.BackBufferWidth = modes[i].Width;
d3dpp.BackBufferHeight = modes[i].Height;
d3dpp.BackBufferFormat = modes[i].Format;
modes[i].RefreshRate = 0;
modes[i].ScanLineOrdering = 0;
hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
/* Render states are preserved in d3d9ex. */
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].Width && rect.bottom == modes[i].Height,
"Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == modes[i].Width, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].Width);
ok(vp.Height == modes[i].Height, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].Height);
ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
ok(width == modes[i].Width, "Got screen width %u, expected %u.\n", width, modes[i].Width);
ok(height == modes[i].Height, "Got screen height %u, expected %u.\n", height, modes[i].Height);
hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
ok(d3dpp.BackBufferWidth == modes[i].Width, "Got backbuffer width %u, expected %u.\n",
d3dpp.BackBufferWidth, modes[i].Width);
ok(d3dpp.BackBufferHeight == modes[i].Height, "Got backbuffer height %u, expected %u.\n",
d3dpp.BackBufferHeight, modes[i].Height);
IDirect3DSwapChain9_Release(swapchain);
/* BackBufferWidth and BackBufferHeight have to match display mode. */
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
d3dpp.BackBufferFormat = modes[i].Format;
d3dpp.BackBufferWidth = modes[i].Width - 10;
d3dpp.BackBufferHeight = modes[i].Height - 10;
hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
d3dpp.BackBufferWidth = modes[i].Width - 1;
d3dpp.BackBufferHeight = modes[i].Height;
hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
d3dpp.BackBufferWidth = modes[i].Width;
d3dpp.BackBufferHeight = modes[i].Height - 1;
hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
d3dpp.BackBufferWidth = modes[i].Width;
d3dpp.BackBufferHeight = modes[i].Height;
hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].Width && rect.bottom == modes[i].Height,
"Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == modes[i].Width, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].Width);
ok(vp.Height == modes[i].Height, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].Height);
ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
ok(width == modes[i].Width, "Got screen width %u, expected %u.\n", width, modes[i].Width);
ok(height == modes[i].Height, "Got screen height %u, expected %u.\n", height, modes[i].Height);
hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
ok(d3dpp.BackBufferWidth == modes[i].Width, "Got backbuffer width %u, expected %u.\n",
d3dpp.BackBufferWidth, modes[i].Width);
ok(d3dpp.BackBufferHeight == modes[i].Height, "Got backbuffer height %u, expected %u.\n",
d3dpp.BackBufferHeight, modes[i].Height);
IDirect3DSwapChain9_Release(swapchain);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 400;
d3dpp.BackBufferHeight = 300;
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width);
ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height);
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300,
"Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == 400, "Got unexpected vp.Width %u.\n", vp.Width);
ok(vp.Height == 300, "Got unexpected vp.Height %u.\n", vp.Height);
ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
ok(d3dpp.BackBufferWidth == 400, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 300, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight);
IDirect3DSwapChain9_Release(swapchain);
memset(&devmode, 0, sizeof(devmode));
devmode.dmSize = sizeof(devmode);
devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
devmode.dmPelsWidth = modes[1].Width;
devmode.dmPelsHeight = modes[1].Height;
ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
ok(width == modes[1].Width, "Screen width is %u, expected %u.\n", width, modes[1].Width);
ok(height == modes[1].Height, "Screen height is %u, expected %u.\n", height, modes[1].Height);
d3dpp.BackBufferWidth = 500;
d3dpp.BackBufferHeight = 400;
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &mode);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
todo_wine ok(width == modes[1].Width, "Screen width is %u, expected %u.\n", width, modes[1].Width);
todo_wine ok(height == modes[1].Height, "Screen height is %u, expected %u.\n", height, modes[1].Height);
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 500 && rect.bottom == 400,
"Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == 500, "Got unexpected vp.Width %u.\n", vp.Width);
ok(vp.Height == 400, "Got unexpected vp.Height %u.\n", vp.Height);
ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
memset(&d3dpp, 0, sizeof(d3dpp));
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
ok(d3dpp.BackBufferWidth == 500, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 400, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight);
IDirect3DSwapChain9_Release(swapchain);
devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
devmode.dmPelsWidth = orig_width;
devmode.dmPelsHeight = orig_height;
ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width);
ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height);
SetRect(&rect, 0, 0, 200, 150);
ok(AdjustWindowRect(&rect, GetWindowLongW(window, GWL_STYLE), FALSE), "Failed to adjust window rect.\n");
ok(SetWindowPos(window, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top,
SWP_NOMOVE | SWP_NOZORDER), "Failed to set window position.\n");
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 0;
d3dpp.BackBufferHeight = 0;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
ok(d3dpp.BackBufferWidth == 200, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 150, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight);
ok(d3dpp.BackBufferFormat == mode.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
d3dpp.BackBufferFormat, mode.Format);
ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality);
ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow);
ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
d3dpp.FullScreen_RefreshRateInHz);
ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval);
hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 200 && rect.bottom == 150,
"Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect));
hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == 200, "Got unexpected vp.Width %u.\n", vp.Width);
ok(vp.Height == 150, "Got unexpected vp.Height %u.\n", vp.Height);
ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
ok(d3dpp.BackBufferWidth == 200, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 150, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight);
ok(d3dpp.BackBufferFormat == mode.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
d3dpp.BackBufferFormat, mode.Format);
ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality);
ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
ok(d3dpp.hDeviceWindow == window, "Got unexpected hDeviceWindow %p, expected %p.\n", d3dpp.hDeviceWindow, window);
ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
d3dpp.FullScreen_RefreshRateInHz);
ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval);
IDirect3DSwapChain9_Release(swapchain);
cleanup:
HeapFree(GetProcessHeap(), 0, modes);
IDirect3D9Ex_Release(d3d9);
refcount = IDirect3DDevice9Ex_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_reset_resources(void)
{
IDirect3DSurface9 *surface, *rt;
@ -3182,6 +3585,7 @@ static void test_swapchain_parameters(void)
IDirect3D9Ex_Release(d3d9ex);
DestroyWindow(window);
}
START_TEST(d3d9ex)
{
DEVMODEW current_mode;
@ -3219,6 +3623,7 @@ START_TEST(d3d9ex)
test_create_depth_stencil_surface_ex();
test_user_memory();
test_reset();
test_reset_ex();
test_reset_resources();
test_vidmem_accounting();
test_user_memory_getdc();