quartz: Make the DirectSound renderer return S_FALSE packet if in the paused state.

This commit is contained in:
Maarten Lankhorst 2008-04-07 22:30:30 -07:00 committed by Alexandre Julliard
parent 8939a41563
commit de117c1eb5

View file

@ -231,6 +231,9 @@ static HRESULT DSoundRender_Sample(LPVOID iface, IMediaSample * pSample)
TRACE("%p %p\n", iface, pSample);
if (This->state == State_Paused)
return S_FALSE;
if (This->state == State_Stopped)
return VFW_E_WRONG_STATE;
@ -804,9 +807,9 @@ static HRESULT WINAPI DSoundRender_InputPin_BeginFlush(IPin * iface)
DSoundRenderImpl *pFilter = (DSoundRenderImpl *)This->pin.pinInfo.pFilter;
HRESULT hr;
TRACE("\n");
hr = InputPin_BeginFlush(iface);
FIXME("Requested flush\n");
EnterCriticalSection(This->pin.pCritSec);
if (pFilter->dsbuffer)
IDirectSoundBuffer_Stop(pFilter->dsbuffer);