ddraw: Track the viewport and scissor rect in the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-11-20 10:30:11 -06:00 committed by Alexandre Julliard
parent d61e293924
commit ddec23013e

View file

@ -6961,6 +6961,17 @@ enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device
return WINED3D_ZB_TRUE;
}
static void ddraw_reset_viewport_state(struct ddraw *ddraw)
{
struct wined3d_viewport vp;
RECT rect;
wined3d_device_get_viewports(ddraw->wined3d_device, NULL, &vp);
wined3d_stateblock_set_viewport(ddraw->state, &vp);
wined3d_device_get_scissor_rects(ddraw->wined3d_device, NULL, &rect);
wined3d_stateblock_set_scissor_rect(ddraw->state, &rect);
}
static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
struct ddraw_surface *target, IUnknown *rt_iface, UINT version, IUnknown *outer_unknown)
{
@ -7039,6 +7050,7 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface,
D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
}
ddraw_reset_viewport_state(ddraw);
return D3D_OK;
}