d3d9: Pass count=0 when clearing the whole surface.

This commit is contained in:
Stefan Dösinger 2010-07-03 15:26:53 +02:00 committed by Alexandre Julliard
parent 218b9cec6f
commit dd6cabcc1e

View file

@ -9766,13 +9766,13 @@ static void np2_stretch_rect_test(IDirect3DDevice9 *device) {
hr = IDirect3DTexture9_GetSurfaceLevel(dsttex, 0, &dst);
ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
hr = IDirect3DDevice9_Clear(device, 1, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
/* Clear the StretchRect destination for debugging */
hr = IDirect3DDevice9_SetRenderTarget(device, 0, dst);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
hr = IDirect3DDevice9_Clear(device, 1, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, src);