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d3dx9_36: Use SIZE_T for some iterators.
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1 changed files with 5 additions and 10 deletions
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@ -2686,8 +2686,7 @@ static HRESULT parse_material(ID3DXFileData *filedata, D3DXMATERIAL *material)
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const BYTE *data;
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GUID type;
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ID3DXFileData *child;
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SIZE_T nb_children;
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int i;
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SIZE_T i, nb_children;
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material->pTextureFilename = NULL;
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@ -3827,8 +3826,7 @@ static HRESULT load_frame(struct ID3DXFileData *filedata, DWORD options, struct
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D3DXFRAME *frame = NULL;
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D3DXMESHCONTAINER **next_container;
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D3DXFRAME **next_child;
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SIZE_T nb_children;
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int i;
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SIZE_T i, nb_children;
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hr = filedata_get_name(filedata, &name);
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if (FAILED(hr)) return hr;
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@ -3885,9 +3883,8 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memo
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D3DXF_FILELOADMEMORY source;
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D3DXFRAME *first_frame = NULL;
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D3DXFRAME **next_frame = &first_frame;
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SIZE_T nb_children;
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SIZE_T i, nb_children;
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GUID guid;
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int i;
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TRACE("(%p, %u, %x, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
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device, alloc_hier, load_user_data, frame_hierarchy, anim_controller);
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@ -4124,8 +4121,7 @@ static HRESULT parse_frame(struct ID3DXFileData *filedata, DWORD options, struct
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D3DXMATRIX transform = *parent_transform;
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ID3DXFileData *child;
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GUID type;
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SIZE_T nb_children;
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int i;
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SIZE_T i, nb_children;
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hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
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if (FAILED(hr))
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@ -4190,9 +4186,8 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size,
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void *concat_indices = NULL;
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DWORD index_offset;
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DWORD concat_vertex_size;
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SIZE_T nb_children;
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SIZE_T i, nb_children;
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GUID guid;
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int i;
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TRACE("(%p, %u, %x, %p, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
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device, adjacency_out, materials_out, effects_out, num_materials_out, mesh_out);
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