wined3d: Implement Vulkan NULL 1D image shader resource view descriptors.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-05-14 17:33:45 +04:30 committed by Alexandre Julliard
parent 83d7d14e5c
commit dc6d09eb17
3 changed files with 165 additions and 2 deletions

View file

@ -1336,6 +1336,10 @@ static bool wined3d_shader_resource_bindings_add_null_srv_binding(struct wined3d
return wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding_idx,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, NULL, NULL, &v->vk_view_buffer_uint);
case WINED3D_SHADER_RESOURCE_TEXTURE_1D:
return wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set,
binding_idx, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, NULL, &v->vk_info_1d, NULL);
default:
FIXME("Unhandled resource type %#x.\n", type);
return false;

View file

@ -655,6 +655,113 @@ void wined3d_device_destroy_default_samplers(struct wined3d_device *device, stru
device->null_sampler = NULL;
}
static void wined3d_null_image_vk_cleanup(struct wined3d_null_image_vk *image,
struct wined3d_context_vk *context_vk, uint64_t command_buffer_id)
{
wined3d_context_vk_destroy_image(context_vk, image->vk_image, command_buffer_id);
if (image->memory)
wined3d_context_vk_destroy_allocator_block(context_vk, image->memory, command_buffer_id);
else
wined3d_context_vk_destroy_memory(context_vk, image->vk_memory, command_buffer_id);
}
static bool wined3d_null_image_vk_init(struct wined3d_null_image_vk *image,
struct wined3d_context_vk *context_vk, VkCommandBuffer vk_command_buffer)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkMemoryRequirements memory_requirements;
VkImageSubresourceRange range;
VkImageCreateInfo image_desc;
unsigned int memory_type_idx;
VkResult vr;
static const VkClearColorValue colour = {{0}};
TRACE("image %p, context_vk %p, vk_command_buffer %p.\n", image, context_vk, vk_command_buffer);
image_desc.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_desc.pNext = NULL;
image_desc.flags = 0;
image_desc.imageType = VK_IMAGE_TYPE_1D;
image_desc.format = VK_FORMAT_R8G8B8A8_UNORM;
image_desc.extent.width = 1;
image_desc.extent.height = 1;
image_desc.extent.depth = 1;
image_desc.mipLevels = 1;
image_desc.arrayLayers = 1;
image_desc.samples = VK_SAMPLE_COUNT_1_BIT;
image_desc.tiling = VK_IMAGE_TILING_OPTIMAL;
image_desc.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
image_desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_desc.queueFamilyIndexCount = 0;
image_desc.pQueueFamilyIndices = NULL;
image_desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
if ((vr = VK_CALL(vkCreateImage(device_vk->vk_device, &image_desc, NULL, &image->vk_image))) < 0)
{
ERR("Failed to create Vulkan image, vr %s.\n", wined3d_debug_vkresult(vr));
return false;
}
VK_CALL(vkGetImageMemoryRequirements(device_vk->vk_device, image->vk_image, &memory_requirements));
memory_type_idx = wined3d_adapter_vk_get_memory_type_index(wined3d_adapter_vk(device_vk->d.adapter),
memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if (memory_type_idx == ~0u)
{
ERR("Failed to find suitable image memory type.\n");
VK_CALL(vkDestroyImage(device_vk->vk_device, image->vk_image, NULL));
image->vk_image = VK_NULL_HANDLE;
return false;
}
image->memory = wined3d_context_vk_allocate_memory(context_vk,
memory_type_idx, memory_requirements.size, &image->vk_memory);
if (!image->vk_memory)
{
ERR("Failed to allocate image memory.\n");
VK_CALL(vkDestroyImage(device_vk->vk_device, image->vk_image, NULL));
image->vk_image = VK_NULL_HANDLE;
return false;
}
if ((vr = VK_CALL(vkBindImageMemory(device_vk->vk_device, image->vk_image,
image->vk_memory, image->memory ? image->memory->offset : 0))) < 0)
{
ERR("Failed to bind image memory, vr %s.\n", wined3d_debug_vkresult(vr));
if (image->memory)
wined3d_allocator_block_free(image->memory);
else
VK_CALL(vkFreeMemory(device_vk->vk_device, image->vk_memory, NULL));
VK_CALL(vkDestroyImage(device_vk->vk_device, image->vk_image, NULL));
image->vk_image = VK_NULL_HANDLE;
return false;
}
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
image->vk_image, VK_IMAGE_ASPECT_COLOR_BIT);
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
range.baseMipLevel = 0;
range.levelCount = 1;
range.baseArrayLayer = 0;
range.layerCount = 1;
VK_CALL(vkCmdClearColorImage(vk_command_buffer, image->vk_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &colour, 1, &range));
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
image->vk_image, VK_IMAGE_ASPECT_COLOR_BIT);
TRACE("Created NULL image 0x%s, memory 0x%s.\n",
wine_dbgstr_longlong(image->vk_image), wine_dbgstr_longlong(image->vk_memory));
return true;
}
bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk)
{
@ -678,6 +785,14 @@ bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk
return false;
VK_CALL(vkCmdFillBuffer(vk_command_buffer, r->bo.vk_buffer, r->bo.buffer_offset, r->bo.size, 0x00000000u));
if (!wined3d_null_image_vk_init(&r->image_1d, context_vk, vk_command_buffer))
{
ERR("Failed to create 1D image.\n");
wined3d_context_vk_reference_bo(context_vk, &r->bo);
wined3d_context_vk_destroy_bo(context_vk, &r->bo);
return false;
}
return true;
}
@ -685,9 +800,11 @@ void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk *device_v
struct wined3d_context_vk *context_vk)
{
struct wined3d_null_resources_vk *r = &device_vk->null_resources_vk;
uint64_t id = context_vk->current_command_buffer.id;
/* We don't track command buffer references to NULL resources. We easily
* could, but it doesn't seem worth it. */
wined3d_null_image_vk_cleanup(&r->image_1d, context_vk, id);
wined3d_context_vk_reference_bo(context_vk, &r->bo);
wined3d_context_vk_destroy_bo(context_vk, &r->bo);
}
@ -698,6 +815,7 @@ bool wined3d_device_vk_create_null_views(struct wined3d_device_vk *device_vk, st
struct wined3d_null_views_vk *v = &device_vk->null_views_vk;
VkBufferViewCreateInfo buffer_create_info;
const struct wined3d_vk_info *vk_info;
VkImageViewCreateInfo view_desc;
VkResult vr;
vk_info = context_vk->vk_info;
@ -723,12 +841,41 @@ bool wined3d_device_vk_create_null_views(struct wined3d_device_vk *device_vk, st
&buffer_create_info, NULL, &v->vk_view_buffer_float))) < 0)
{
ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr));
VK_CALL(vkDestroyBufferView(device_vk->vk_device, v->vk_view_buffer_uint, NULL));
return false;
goto fail;
}
TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v->vk_view_buffer_float));
view_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_desc.pNext = NULL;
view_desc.flags = 0;
view_desc.image = r->image_1d.vk_image;
view_desc.viewType = VK_IMAGE_VIEW_TYPE_1D;
view_desc.format = VK_FORMAT_R8G8B8A8_UNORM;
view_desc.components.r = VK_COMPONENT_SWIZZLE_ZERO;
view_desc.components.g = VK_COMPONENT_SWIZZLE_ZERO;
view_desc.components.b = VK_COMPONENT_SWIZZLE_ZERO;
view_desc.components.a = VK_COMPONENT_SWIZZLE_ZERO;
view_desc.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
view_desc.subresourceRange.baseMipLevel = 0;
view_desc.subresourceRange.levelCount = 1;
view_desc.subresourceRange.baseArrayLayer = 0;
view_desc.subresourceRange.layerCount = 1;
if ((vr = VK_CALL(vkCreateImageView(device_vk->vk_device, &view_desc, NULL, &v->vk_info_1d.imageView))) < 0)
{
ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr));
goto fail;
}
v->vk_info_1d.sampler = VK_NULL_HANDLE;
v->vk_info_1d.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
TRACE("Created 1D image view 0x%s.\n", wine_dbgstr_longlong(v->vk_info_1d.imageView));
return true;
fail:
if (v->vk_view_buffer_float)
VK_CALL(vkDestroyBufferView(device_vk->vk_device, v->vk_view_buffer_float, NULL));
VK_CALL(vkDestroyBufferView(device_vk->vk_device, v->vk_view_buffer_uint, NULL));
return false;
}
void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk, struct wined3d_context_vk *context_vk)
@ -736,6 +883,8 @@ void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk, s
struct wined3d_null_views_vk *v = &device_vk->null_views_vk;
uint64_t id = context_vk->current_command_buffer.id;
wined3d_context_vk_destroy_image_view(context_vk, v->vk_info_1d.imageView, id);
wined3d_context_vk_destroy_buffer_view(context_vk, v->vk_view_buffer_float, id);
wined3d_context_vk_destroy_buffer_view(context_vk, v->vk_view_buffer_uint, id);
}

View file

@ -3607,15 +3607,25 @@ static inline struct wined3d_device_gl *wined3d_device_gl(struct wined3d_device
return CONTAINING_RECORD(device, struct wined3d_device_gl, d);
}
struct wined3d_null_image_vk
{
VkImage vk_image;
struct wined3d_allocator_block *memory;
VkDeviceMemory vk_memory;
};
struct wined3d_null_resources_vk
{
struct wined3d_bo_vk bo;
struct wined3d_null_image_vk image_1d;
};
struct wined3d_null_views_vk
{
VkBufferView vk_view_buffer_uint;
VkBufferView vk_view_buffer_float;
VkDescriptorImageInfo vk_info_1d;
};
#define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)