d3drm: Move Release from frame2->frame3.

This commit is contained in:
Aaryaman Vasishta 2015-04-26 16:49:01 +05:30 committed by Alexandre Julliard
parent 1e3737f152
commit dbee90a728

View file

@ -485,32 +485,10 @@ static ULONG WINAPI d3drm_frame2_AddRef(IDirect3DRMFrame2 *iface)
static ULONG WINAPI d3drm_frame2_Release(IDirect3DRMFrame2 *iface)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
ULONG refcount = InterlockedDecrement(&frame->ref);
ULONG i;
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("iface %p.\n", iface);
if (!refcount)
{
for (i = 0; i < frame->nb_children; ++i)
{
IDirect3DRMFrame3_Release(frame->children[i]);
}
HeapFree(GetProcessHeap(), 0, frame->children);
for (i = 0; i < frame->nb_visuals; ++i)
{
IDirect3DRMVisual_Release(frame->visuals[i]);
}
HeapFree(GetProcessHeap(), 0, frame->visuals);
for (i = 0; i < frame->nb_lights; ++i)
{
IDirect3DRMLight_Release(frame->lights[i]);
}
HeapFree(GetProcessHeap(), 0, frame->lights);
HeapFree(GetProcessHeap(), 0, frame);
}
return refcount;
return IDirect3DRMFrame3_Release(&frame->IDirect3DRMFrame3_iface);
}
static HRESULT WINAPI d3drm_frame2_Clone(IDirect3DRMFrame2 *iface,
@ -1248,10 +1226,32 @@ static ULONG WINAPI d3drm_frame3_AddRef(IDirect3DRMFrame3 *iface)
static ULONG WINAPI d3drm_frame3_Release(IDirect3DRMFrame3 *iface)
{
struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
ULONG refcount = InterlockedDecrement(&frame->ref);
ULONG i;
TRACE("iface %p.\n", iface);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
return d3drm_frame2_Release(&frame->IDirect3DRMFrame2_iface);
if (!refcount)
{
for (i = 0; i < frame->nb_children; ++i)
{
IDirect3DRMFrame3_Release(frame->children[i]);
}
HeapFree(GetProcessHeap(), 0, frame->children);
for (i = 0; i < frame->nb_visuals; ++i)
{
IDirect3DRMVisual_Release(frame->visuals[i]);
}
HeapFree(GetProcessHeap(), 0, frame->visuals);
for (i = 0; i < frame->nb_lights; ++i)
{
IDirect3DRMLight_Release(frame->lights[i]);
}
HeapFree(GetProcessHeap(), 0, frame->lights);
HeapFree(GetProcessHeap(), 0, frame);
}
return refcount;
}
static HRESULT WINAPI d3drm_frame3_Clone(IDirect3DRMFrame3 *iface,