diff --git a/dlls/ddraw/tests/d3d.c b/dlls/ddraw/tests/d3d.c index bdfc4dc01ee..a176c2bff5d 100644 --- a/dlls/ddraw/tests/d3d.c +++ b/dlls/ddraw/tests/d3d.c @@ -2,6 +2,7 @@ * Some unit tests for d3d functions * * Copyright (C) 2005 Antoine Chavasse + * Copyright (C) 2006 Stefan Dösinger for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -23,13 +24,32 @@ #include "ddraw.h" #include "d3d.h" -static LPDIRECTDRAW7 lpDD = NULL; -static LPDIRECT3D7 lpD3D = NULL; -static LPDIRECTDRAWSURFACE7 lpDDS = NULL; -static LPDIRECT3DDEVICE7 lpD3DDevice = NULL; +static LPDIRECTDRAW7 lpDD = NULL; +static LPDIRECT3D7 lpD3D = NULL; +static LPDIRECTDRAWSURFACE7 lpDDS = NULL; +static LPDIRECT3DDEVICE7 lpD3DDevice = NULL; +static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc = NULL; +static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1 = NULL; +static LPDIRECT3DVERTEXBUFFER7 lpVBufDest2 = NULL; + +/* To compare bad floating point numbers. Not the ideal way to do it, + * but it should be enought for here */ +#define comparefloat(a, b) ( ((a - b) < 0.0001) && ((a-b) > -0.0001) ) static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN); +typedef struct _VERTEX +{ + float x, y, z; /* position */ +} VERTEX, *LPVERTEX; + +typedef struct _TVERTEX +{ + float x, y, z; /* position */ + float rhw; +} TVERTEX, *LPTVERTEX; + + static void init_function_pointers(void) { HMODULE hmod = GetModuleHandleA("ddraw.dll"); @@ -200,6 +220,339 @@ static void LightTest(void) ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %lx\n", rc); } +static void ProcessVerticesTest() +{ + D3DVERTEXBUFFERDESC desc; + HRESULT rc; + VERTEX *in; + TVERTEX *out; + VERTEX *out2; + D3DVIEWPORT7 vp; + D3DMATRIX view = { 2.0, 0.0, 0.0, 0.0, + 0.0, -1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + 0.0, 0.0, 0.0, 3.0 }; + + D3DMATRIX world = { 0.0, 1.0, 0.0, 0.0, + 1.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 1.0, + 0.0, 1.0, 1.0, 1.0 }; + + D3DMATRIX proj = { 1.0, 0.0, 0.0, 1.0, + 0.0, 1.0, 1.0, 0.0, + 0.0, 1.0, 1.0, 0.0, + 1.0, 0.0, 0.0, 1.0 }; + /* Create some vertex buffers */ + + memset(&desc, 0, sizeof(desc)); + desc.dwSize = sizeof(desc); + desc.dwCaps = 0; + desc.dwFVF = D3DFVF_XYZ; + desc.dwNumVertices = 16; + rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0); + ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %lx\n", rc); + if (!lpVBufSrc) + { + trace("IDirect3D7::CreateVertexBuffer() failed with an error %lx\n", rc); + goto out; + } + + memset(&desc, 0, sizeof(desc)); + desc.dwSize = sizeof(desc); + desc.dwCaps = 0; + desc.dwFVF = D3DFVF_XYZRHW; + desc.dwNumVertices = 16; + /* Msdn says that the last parameter must be 0 - check that */ + rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4); + ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %lx\n", rc); + if (!lpVBufDest1) + { + trace("IDirect3D7::CreateVertexBuffer() failed with an error %lx\n", rc); + goto out; + } + + memset(&desc, 0, sizeof(desc)); + desc.dwSize = sizeof(desc); + desc.dwCaps = 0; + desc.dwFVF = D3DFVF_XYZ; + desc.dwNumVertices = 16; + /* Msdn says that the last parameter must be 0 - check that */ + rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678); + ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %lx\n", rc); + if (!lpVBufDest2) + { + trace("IDirect3D7::CreateVertexBuffer() failed with an error %lx\n", rc); + goto out; + } + + rc = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **) &in, NULL); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %lx\n", rc); + if(!in) goto out; + + /* Check basic transformation */ + + in[0].x = 0.0; + in[0].y = 0.0; + in[0].z = 0.0; + + in[1].x = 1.0; + in[1].y = 1.0; + in[1].z = 1.0; + + in[2].x = -1.0; + in[2].y = -1.0; + in[2].z = 0.5; + + in[3].x = 0.5; + in[3].y = -0.5; + in[3].z = 0.25; + rc = IDirect3DVertexBuffer7_Unlock(lpVBufSrc); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc); + + rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %lx\n", rc); + + rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %lx\n", rc); + + rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %lx\n", rc); + if(!out) goto out; + + /* Check the results */ + if( !comparefloat(out[0].x, 128.0 ) || + !comparefloat(out[0].y, 128.0 ) || + !comparefloat(out[0].z, 0.0 ) || + !comparefloat(out[0].rhw, 1.0 )) + { + todo_wine ok(FALSE, "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); + } + else + { + todo_wine ok(TRUE, "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); + } + + if( !comparefloat(out[1].x, 256.0 ) || + !comparefloat(out[1].y, 0.0 ) || + !comparefloat(out[1].z, 1.0 ) || + !comparefloat(out[1].rhw, 1.0 )) + { + todo_wine ok(FALSE, "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); + } + else + { + todo_wine ok(TRUE, "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); + } + + if( !comparefloat(out[2].x, 0.0 ) || + !comparefloat(out[2].y, 256.0 ) || + !comparefloat(out[2].z, 0.5 ) || + !comparefloat(out[2].rhw, 1.0 )) + { + todo_wine ok(FALSE, "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw); + } + else + { + todo_wine ok(TRUE, "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw); + } + + if( !comparefloat(out[3].x, 192.0 ) || + !comparefloat(out[3].y, 192.0 ) || + !comparefloat(out[3].z, 0.25 ) || + !comparefloat(out[3].rhw, 1.0 )) + { + todo_wine ok(FALSE, "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); + } + else + { + todo_wine ok(TRUE, "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); + } + + rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc); + out = NULL; + + rc = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **) &out2, NULL); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %lx\n", rc); + if(!out2) goto out; + /* Small thing without much practial meaning, but I stumbled upon it, + * so let's check for it: If the output vertex buffer has to RHW value, + * The RHW value of the last vertex is written into the next vertex + */ + if( !comparefloat(out2[4].x, 1.0 ) || + !comparefloat(out2[4].y, 0.0 ) || + !comparefloat(out2[4].z, 0.0 ) ) + { + todo_wine ok(FALSE, "Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z); + } + else + { + todo_wine ok(TRUE, "Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z); + } + + rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc); + out = NULL; + + /* Try a more complicated viewport, same vertices */ + memset(&vp, 0, sizeof(vp)); + vp.dwX = 10; + vp.dwY = 5; + vp.dwWidth = 246; + vp.dwHeight = 130; + vp.dvMinZ = -2.0; + vp.dvMaxZ = 4.0; + rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp); + ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed with rc=%lx\n", rc); + + /* Process again */ + rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %lx\n", rc); + + rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %lx\n", rc); + if(!out) goto out; + + /* Check the results */ + if( !comparefloat(out[0].x, 133.0 ) || + !comparefloat(out[0].y, 70.0 ) || + !comparefloat(out[0].z, -2.0 ) || + !comparefloat(out[0].rhw, 1.0 )) + { + todo_wine ok(FALSE, "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); + } + else + { + todo_wine ok(TRUE, "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); + } + + if( !comparefloat(out[1].x, 256.0 ) || + !comparefloat(out[1].y, 5.0 ) || + !comparefloat(out[1].z, 4.0 ) || + !comparefloat(out[1].rhw, 1.0 )) + { + todo_wine ok(FALSE, "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); + } + else + { + todo_wine ok(TRUE, "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); + } + + if( !comparefloat(out[2].x, 10.0 ) || + !comparefloat(out[2].y, 135.0 ) || + !comparefloat(out[2].z, 1.0 ) || + !comparefloat(out[2].rhw, 1.0 )) + { + todo_wine ok(FALSE, "Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); + } + else + { + todo_wine ok(TRUE, "Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); + } + + if( !comparefloat(out[3].x, 194.5 ) || + !comparefloat(out[3].y, 102.5 ) || + !comparefloat(out[3].z, -0.5 ) || + !comparefloat(out[3].rhw, 1.0 )) + { + todo_wine ok(FALSE, "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); + } + else + { + todo_wine ok(TRUE, "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); + } + + rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc); + out = NULL; + + /* Play with some matrices. */ + + rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view); + ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed"); + + rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj); + ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed"); + + rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world); + ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed"); + + rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %lx\n", rc); + + rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %lx\n", rc); + if(!out) goto out; + + /* Keep the viewport simpler, otherwise we get bad numbers to compare */ + vp.dwX = 0; + vp.dwY = 0; + vp.dwWidth = 100; + vp.dwHeight = 100; + vp.dvMinZ = 1.0; + vp.dvMaxZ = 0.0; + rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp); + ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed"); + + /* Check the results */ + if( !comparefloat(out[0].x, 256.0 ) || /* X coordinate is cut at the surface edges */ + !comparefloat(out[0].y, 70.0 ) || + !comparefloat(out[0].z, -2.0 ) || + !comparefloat(out[0].rhw, (1.0 / 3.0))) + { + todo_wine ok(FALSE, "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); + } + else + { + todo_wine ok(TRUE, "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); + } + + if( !comparefloat(out[1].x, 256.0 ) || + !comparefloat(out[1].y, 78.125000 ) || + !comparefloat(out[1].z, -2.750000 ) || + !comparefloat(out[1].rhw, 0.125000 )) + { + todo_wine ok(FALSE, "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); + } + else + { + todo_wine ok(TRUE, "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); + } + + if( !comparefloat(out[2].x, 256.0 ) || + !comparefloat(out[2].y, 44.000000 ) || + !comparefloat(out[2].z, 0.400000 ) || + !comparefloat(out[2].rhw, 0.400000 )) + { + todo_wine ok(FALSE, "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw); + } + else + { + todo_wine ok(TRUE, "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw); + } + + if( !comparefloat(out[3].x, 256.0 ) || + !comparefloat(out[3].y, 81.818184 ) || + !comparefloat(out[3].z, -3.090909 ) || + !comparefloat(out[3].rhw, 0.363636 )) + { + todo_wine ok(FALSE, "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); + } + else + { + todo_wine ok(TRUE, "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); + } + + rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); + ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %lx\n", rc); + out = NULL; + +out: + IDirect3DVertexBuffer7_Release(lpVBufSrc); + IDirect3DVertexBuffer7_Release(lpVBufDest1); + IDirect3DVertexBuffer7_Release(lpVBufDest2); +} + START_TEST(d3d) { init_function_pointers(); @@ -211,7 +564,8 @@ START_TEST(d3d) if(!CreateDirect3D()) { trace("Skipping tests\n"); return; - } + } LightTest(); + ProcessVerticesTest(); ReleaseDirect3D(); }