wined3d: Prefer GLSL 1.50 shaders in draw_test_quad().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-31 11:43:15 +02:00 committed by Alexandre Julliard
parent ee4280ef6c
commit dbcd2ecc1e

View file

@ -2122,7 +2122,7 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d
for (i = 0; i < 4; ++i)
gl_info->gl_ops.gl.p_glVertex3fv(&geometry[i].x);
gl_info->gl_ops.gl.p_glEnd();
checkGLcall("Drawing a quad");
checkGLcall("draw quad");
return;
}
@ -2137,17 +2137,19 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d
if (!ctx->test_program_id)
{
BOOL use_glsl_150 = gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50);
ctx->test_program_id = GL_EXTCALL(glCreateProgram());
vs_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER));
source[0] = gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] ? vs_legacy_header : vs_core_header;
source[0] = use_glsl_150 ? vs_core_header : vs_legacy_header;
source[1] = vs_body;
GL_EXTCALL(glShaderSource(vs_id, 2, source, NULL));
GL_EXTCALL(glAttachShader(ctx->test_program_id, vs_id));
GL_EXTCALL(glDeleteShader(vs_id));
fs_id = GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER));
source[0] = gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] ? fs_legacy : fs_core;
source[0] = use_glsl_150 ? fs_core : fs_legacy;
GL_EXTCALL(glShaderSource(fs_id, 1, source, NULL));
GL_EXTCALL(glAttachShader(ctx->test_program_id, fs_id));
GL_EXTCALL(glDeleteShader(fs_id));
@ -2155,7 +2157,7 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d
GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 0, "pos"));
GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 1, "color"));
if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
if (use_glsl_150)
GL_EXTCALL(glBindFragDataLocation(ctx->test_program_id, 0, "fragment_color"));
GL_EXTCALL(glCompileShader(vs_id));
@ -2172,7 +2174,7 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d
GL_EXTCALL(glUseProgram(0));
GL_EXTCALL(glDisableVertexAttribArray(0));
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
checkGLcall("Drawing a quad");
checkGLcall("draw quad");
}
/* Context activation is done by the caller. */