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wined3d: Capture on a recorded stateblock doesn't record the vertexdeclaration in d3d9.
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@ -765,7 +765,9 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
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This->IndexFmt = targetStateBlock->IndexFmt;
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This->IndexFmt = targetStateBlock->IndexFmt;
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}
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}
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if(This->changed.vertexDecl && This->vertexDecl != targetStateBlock->vertexDecl){
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if (This->changed.vertexDecl && This->vertexDecl != targetStateBlock->vertexDecl
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&& ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion != 9)
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{
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TRACE("Updating vertex declaration from %p to %p\n", This->vertexDecl, targetStateBlock->vertexDecl);
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TRACE("Updating vertex declaration from %p to %p\n", This->vertexDecl, targetStateBlock->vertexDecl);
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if (targetStateBlock->vertexDecl) IWineD3DVertexDeclaration_AddRef(targetStateBlock->vertexDecl);
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if (targetStateBlock->vertexDecl) IWineD3DVertexDeclaration_AddRef(targetStateBlock->vertexDecl);
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