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d3d9: Volume and cube textures do not support user memory.
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commit
d9bd9a9a87
2 changed files with 34 additions and 1 deletions
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@ -800,7 +800,14 @@ static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
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*texture = NULL;
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if (shared_handle)
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{
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if (pool != D3DPOOL_DEFAULT)
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{
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WARN("Trying to create a shared volume texture in pool %#x.\n", pool);
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return D3DERR_INVALIDCALL;
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}
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FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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@ -833,7 +840,14 @@ static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
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*texture = NULL;
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if (shared_handle)
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{
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if (pool != D3DPOOL_DEFAULT)
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{
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WARN("Trying to create a shared cube texture in pool %#x.\n", pool);
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return D3DERR_INVALIDCALL;
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}
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FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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@ -539,11 +539,14 @@ static void test_user_memory(void)
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{
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IDirect3DDevice9Ex *device;
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IDirect3DTexture9 *texture;
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IDirect3DCubeTexture9 *cube_texture;
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IDirect3DVolumeTexture9 *volume_texture;
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D3DLOCKED_RECT locked_rect;
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UINT refcount;
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HWND window;
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HRESULT hr;
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void *mem;
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D3DCAPS9 caps;
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window = create_window();
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if (!(device = create_device(window, window, TRUE)))
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@ -552,6 +555,9 @@ static void test_user_memory(void)
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goto done;
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}
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
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mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * 128 * 4);
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hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A8R8G8B8,
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D3DPOOL_SYSTEMMEM, &texture, &mem);
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@ -576,8 +582,21 @@ static void test_user_memory(void)
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hr = IDirect3DTexture9_UnlockRect(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
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IDirect3DTexture9_Release(texture);
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HeapFree(GetProcessHeap(), 0, mem);
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if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
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{
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hr = IDirect3DDevice9Ex_CreateCubeTexture(device, 2, 1, 0, D3DFMT_A8R8G8B8,
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D3DPOOL_SYSTEMMEM, &cube_texture, &mem);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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}
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if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
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{
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hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 2, 2, 2, 1, 0, D3DFMT_A8R8G8B8,
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D3DPOOL_SYSTEMMEM, &volume_texture, &mem);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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}
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HeapFree(GetProcessHeap(), 0, mem);
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refcount = IDirect3DDevice9Ex_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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