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Update debug channel usage in DEVELOPER-HINTS.
Remove references to obsolete dirs.
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1 changed files with 18 additions and 29 deletions
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@ -133,7 +133,6 @@ Tools:
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Binary loader specific directories:
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-----------------------------------
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debugger/ - built-in debugger
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if1632/ - relay code
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miscemu/ - hardware instruction emulation
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graphics/win16drv/ - Win16 printer driver
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@ -144,7 +143,6 @@ Winelib specific directories:
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-----------------------------
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library/ - Required code for programs using Winelib
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libtest/ - Small samples and tests
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programs/ - Extended samples / system utilities
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@ -296,10 +294,8 @@ Debug channels
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--------------
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If you need to create a new debug channel, just add the
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DECLARE_DEBUG_CHANNEL to your .c file(s) and rerun
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tools/make_debug. When sending out your patch, you don't need to
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provide neither ./configure nor the ./include/debugdefs.h diffs. Just
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indicate that those files need to be regenerated.
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WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.
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All the housekeeping will happen automatically.
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Resources
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---------
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@ -514,37 +510,31 @@ DEBUG MESSAGES
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To display a message only during debugging, you normally write something
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like this:
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TRACE(win,"abc..."); or
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FIXME(win,"abc..."); or
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WARN(win,"abc..."); or
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ERR(win,"abc...");
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TRACE("abc..."); or
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FIXME("abc..."); or
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WARN("abc..."); or
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ERR("abc...");
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depending on the seriousness of the problem. (documentation/degug-msgs
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explains when it is appropriate to use each of them)
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explains when it is appropriate to use each of them). You need to declare
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the debug channel name at the top of the file (after the includes) using
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the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:
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These macros are defined in include/debug.h. The macro-definitions are
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generated by the shell-script tools/make_debug. It scans the source
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code for symbols of this forms and puts the necessary macro
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definitions in include/debug.h and include/debugdefs.h. These macros
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test whether the debugging "channel" associated with the first
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argument of these macros (win in the above example) is enabled and
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thus decide whether to actually display the text. In addition you can
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change the types of displayed messages by supplying the "-debugmsg"
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option to Wine. If your debugging code is more complex than just
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printf, you can use the symbols TRACE_ON(xxx), WARN_ON(xxx),
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ERR_ON(xxx) and FIXME_ON(xxx) as well. These are true when channel xxx
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is enabled, either permanent or in the command line. Thus, you can
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write:
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WINE_DEFAULT_DEBUG_CHANNEL(win);
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if(TRACE_ON(win))DumpSomeStructure(&str);
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If your debugging code is more complex than just printf, you can use
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the macros:
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TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)
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to test if the given channel is enabled. Thus, you can write:
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if (TRACE_ON(win)) DumpSomeStructure(&str);
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Don't worry about the inefficiency of the test. If it is permanently
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disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
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eliminate the dead code.
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You have to start tools/make_debug only if you introduced a new macro,
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e.g. TRACE(win32).
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For more info about debugging messages, read:
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documentation/debug-msgs
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@ -561,4 +551,3 @@ MORE INFO
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3. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
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4. You might want to check out BYTE from December 1983 as well :-)
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