d3d9: Hold the lock in Vertexbuffer methods.

This commit is contained in:
Stefan Dösinger 2007-06-14 21:40:07 +02:00 committed by Alexandre Julliard
parent 99a3d76e8d
commit d9583c6c58

View file

@ -58,7 +58,9 @@ static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 i
TRACE("(%p) : ReleaseRef to %d\n", This, ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) { if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer); IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
IUnknown_Release(This->parentDevice); IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This); HeapFree(GetProcessHeap(), 0, This);
} }
@ -68,8 +70,13 @@ static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 i
/* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */ /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) { static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
EnterCriticalSection(&d3d9_cs);
hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
} }
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
@ -80,58 +87,101 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEX
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
return hr;
} }
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) { static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
LeaveCriticalSection(&d3d9_cs);
return hr;
} }
static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) { static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
LeaveCriticalSection(&d3d9_cs);
return hr;
} }
static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) { static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
return hr;
} }
static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) { static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer); IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
return ; return ;
} }
static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) { static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
D3DRESOURCETYPE ret;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
return ret;
} }
/* IDirect3DVertexBuffer9 Interface follow: */ /* IDirect3DVertexBuffer9 Interface follow: */
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) { static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
} }
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) { static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
return hr;
} }
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) { static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
LeaveCriticalSection(&d3d9_cs);
return hr;
} }
static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl = static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
@ -174,7 +224,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface,
object->lpVtbl = &Direct3DVertexBuffer9_Vtbl; object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
object->ref = 1; object->ref = 1;
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object); hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
if (hrc != D3D_OK) { if (hrc != D3D_OK) {