diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index bb5e548ede1..85c077dc74d 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -2255,6 +2255,7 @@ static bool feature_level_9_3_supported(const struct wined3d_physical_device_inf static bool feature_level_10_supported(const struct wined3d_physical_device_info *info, unsigned int shader_model) { return shader_model >= 4 + && info->features2.features.multiViewport && info->vertex_divisor_features.vertexAttributeInstanceRateDivisor && info->vertex_divisor_features.vertexAttributeInstanceRateZeroDivisor; } @@ -2290,6 +2291,7 @@ static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_p static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk *adapter_vk, uint32_t wined3d_creation_flags) { struct wined3d_d3d_info *d3d_info = &adapter_vk->a.d3d_info; + struct wined3d_vk_info *vk_info = &adapter_vk->vk_info; struct wined3d_physical_device_info device_info; struct wined3d_vertex_caps vertex_caps; struct fragment_caps fragment_caps; @@ -2356,6 +2358,8 @@ static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk *adapter_ d3d_info->filling_convention_offset = 0.0f; d3d_info->multisample_draw_location = WINED3D_LOCATION_TEXTURE_RGB; + + vk_info->multiple_viewports = device_info.features2.features.multiViewport; } static bool wined3d_adapter_vk_init_device_extensions(struct wined3d_adapter_vk *adapter_vk) diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index 13700c6dfb9..769e5347cc5 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -1985,10 +1985,9 @@ static int wined3d_graphics_pipeline_vk_compare(const void *key, const struct wi if ((ret = wined3d_uint32_compare(a->ts_desc.patchControlPoints, b->ts_desc.patchControlPoints))) return ret; - if ((ret = memcmp(&a->viewport, &b->viewport, sizeof(a->viewport)))) + if ((ret = memcmp(a->viewports, b->viewports, sizeof(a->viewports)))) return ret; - - if ((ret = memcmp(&a->scissor, &b->scissor, sizeof(a->scissor)))) + if ((ret = memcmp(a->scissors, b->scissors, sizeof(a->scissors)))) return ret; if ((ret = memcmp(&a->rs_desc, &b->rs_desc, sizeof(a->rs_desc)))) @@ -2066,10 +2065,8 @@ static void wined3d_context_vk_init_graphics_pipeline_key(struct wined3d_context key->ts_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO; key->vp_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; - key->vp_desc.viewportCount = 1; - key->vp_desc.pViewports = &key->viewport; - key->vp_desc.scissorCount = 1; - key->vp_desc.pScissors = &key->scissor; + key->vp_desc.pViewports = key->viewports; + key->vp_desc.pScissors = key->scissors; key->rs_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; key->rs_desc.lineWidth = 1.0f; @@ -2418,36 +2415,65 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte || wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_SCISSORRECT) || wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_RASTERIZER)) { - key->viewport.x = state->viewports[0].x; - key->viewport.y = state->viewports[0].y; - key->viewport.width = state->viewports[0].width; - key->viewport.height = state->viewports[0].height; - key->viewport.minDepth = state->viewports[0].min_z; - key->viewport.maxDepth = state->viewports[0].max_z; + key->vp_desc.viewportCount = (context_vk->vk_info->multiple_viewports ? WINED3D_MAX_VIEWPORTS : 1); + key->vp_desc.scissorCount = key->vp_desc.viewportCount; - if (state->rasterizer_state && state->rasterizer_state->desc.scissor) + for (i = 0; i < key->vp_desc.viewportCount; ++i) { - const RECT *r = &state->scissor_rects[0]; + const struct wined3d_viewport *src_viewport = &state->viewports[i]; + VkViewport *viewport = &key->viewports[i]; + VkRect2D *scissor = &key->scissors[i]; - key->scissor.offset.x = r->left; - key->scissor.offset.y = r->top; - key->scissor.extent.width = r->right - r->left; - key->scissor.extent.height = r->bottom - r->top; + if (i >= state->viewport_count) + { + viewport->x = 0.0f; + viewport->y = 0.0f; + viewport->width = 1.0f; + viewport->height = 1.0f; + viewport->minDepth = 0.0f; + viewport->maxDepth = 0.0f; + + memset(scissor, 0, sizeof(*scissor)); + continue; + } + + viewport->x = src_viewport->x; + viewport->y = src_viewport->y; + viewport->width = src_viewport->width; + viewport->height = src_viewport->height; + viewport->minDepth = src_viewport->min_z; + viewport->maxDepth = src_viewport->max_z; + + if (state->rasterizer_state && state->rasterizer_state->desc.scissor) + { + const RECT *r = &state->scissor_rects[i]; + + if (i >= state->scissor_rect_count) + { + memset(scissor, 0, sizeof(*scissor)); + continue; + } + + scissor->offset.x = r->left; + scissor->offset.y = r->top; + scissor->extent.width = r->right - r->left; + scissor->extent.height = r->bottom - r->top; + } + else + { + scissor->offset.x = viewport->x; + scissor->offset.y = viewport->y; + scissor->extent.width = viewport->width; + scissor->extent.height = viewport->height; + } + /* Scissor offsets need to be non-negative (VUID-VkPipelineViewportStateCreateInfo-x-02821) */ + if (scissor->offset.x < 0) + scissor->offset.x = 0; + if (scissor->offset.y < 0) + scissor->offset.y = 0; + viewport->y += viewport->height; + viewport->height = -viewport->height; } - else - { - key->scissor.offset.x = key->viewport.x; - key->scissor.offset.y = key->viewport.y; - key->scissor.extent.width = key->viewport.width; - key->scissor.extent.height = key->viewport.height; - } - /* Scissor offsets need to be non-negative (VUID-VkPipelineViewportStateCreateInfo-x-02821) */ - if (key->scissor.offset.x < 0) - key->scissor.offset.x = 0; - if (key->scissor.offset.y < 0) - key->scissor.offset.y = 0; - key->viewport.y += key->viewport.height; - key->viewport.height = -key->viewport.height; update = true; } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index a76dc7407cc..12dc08da352 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2608,8 +2608,8 @@ struct wined3d_graphics_pipeline_key_vk VkVertexInputBindingDivisorDescriptionEXT divisors[MAX_ATTRIBS]; VkVertexInputAttributeDescription attributes[MAX_ATTRIBS]; VkVertexInputBindingDescription bindings[MAX_ATTRIBS]; - VkViewport viewport; - VkRect2D scissor; + VkViewport viewports[WINED3D_MAX_VIEWPORTS]; + VkRect2D scissors[WINED3D_MAX_VIEWPORTS]; VkSampleMask sample_mask; VkPipelineColorBlendAttachmentState blend_attachments[WINED3D_MAX_RENDER_TARGETS]; diff --git a/dlls/wined3d/wined3d_vk.h b/dlls/wined3d/wined3d_vk.h index 00818f98b81..9135cff9143 100644 --- a/dlls/wined3d/wined3d_vk.h +++ b/dlls/wined3d/wined3d_vk.h @@ -223,6 +223,8 @@ struct wined3d_vk_info BOOL supported[WINED3D_VK_EXT_COUNT]; HMODULE vulkan_lib; + + unsigned int multiple_viewports : 1; }; #define VK_CALL(f) (vk_info->vk_ops.f)