mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-19 13:19:05 +00:00
wined3d: Move some frontend specfic code to baseshader.c.
This commit is contained in:
parent
fc60083ed2
commit
d6494ad00c
|
@ -105,7 +105,23 @@ void shader_init(struct IWineD3DBaseShaderClass *shader,
|
|||
list_init(&shader->linked_programs);
|
||||
}
|
||||
|
||||
const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table, DWORD shader_version, DWORD code)
|
||||
static inline WINED3DSHADER_PARAM_REGISTER_TYPE shader_get_regtype(DWORD param)
|
||||
{
|
||||
return ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
|
||||
| ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
|
||||
}
|
||||
|
||||
static inline DWORD shader_get_writemask(DWORD param)
|
||||
{
|
||||
return param & WINED3DSP_WRITEMASK_ALL;
|
||||
}
|
||||
|
||||
static inline BOOL shader_is_comment(DWORD token)
|
||||
{
|
||||
return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
|
||||
}
|
||||
|
||||
static const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *opcode_table, DWORD shader_version, DWORD code)
|
||||
{
|
||||
DWORD i = 0;
|
||||
|
||||
|
|
|
@ -2300,8 +2300,6 @@ extern int shader_addline(
|
|||
const char* fmt, ...) PRINTF_ATTR(2,3);
|
||||
int shader_vaddline(SHADER_BUFFER *buffer, const char *fmt, va_list args);
|
||||
|
||||
const SHADER_OPCODE *shader_get_opcode(const SHADER_OPCODE *shader_ins, DWORD shader_version, DWORD code);
|
||||
|
||||
/* Vertex shader utility functions */
|
||||
extern BOOL vshader_get_input(
|
||||
IWineD3DVertexShader* iface,
|
||||
|
@ -2367,15 +2365,6 @@ void shader_trace_init(const DWORD *byte_code, const SHADER_OPCODE *opcode_table
|
|||
extern void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
|
||||
const shader_reg_maps *reg_maps, const DWORD *pFunction);
|
||||
|
||||
static inline int shader_get_regtype(const DWORD param) {
|
||||
return (((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
|
||||
((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2));
|
||||
}
|
||||
|
||||
static inline int shader_get_writemask(const DWORD param) {
|
||||
return param & WINED3DSP_WRITEMASK_ALL;
|
||||
}
|
||||
|
||||
static inline BOOL shader_is_pshader_version(DWORD token) {
|
||||
return 0xFFFF0000 == (token & 0xFFFF0000);
|
||||
}
|
||||
|
@ -2384,10 +2373,6 @@ static inline BOOL shader_is_vshader_version(DWORD token) {
|
|||
return 0xFFFE0000 == (token & 0xFFFF0000);
|
||||
}
|
||||
|
||||
static inline BOOL shader_is_comment(DWORD token) {
|
||||
return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
|
||||
}
|
||||
|
||||
static inline BOOL shader_is_scalar(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
|
||||
{
|
||||
switch (register_type)
|
||||
|
|
Loading…
Reference in a new issue