d3d9: Store the texture's parent device as a d3d9_device pointer.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-07 21:20:00 -05:00 committed by Alexandre Julliard
parent 88456957fb
commit d4be20ac0d
3 changed files with 15 additions and 15 deletions

View file

@ -225,7 +225,7 @@ struct d3d9_texture
IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface; IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
struct d3d9_resource resource; struct d3d9_resource resource;
struct wined3d_texture *wined3d_texture; struct wined3d_texture *wined3d_texture;
IDirect3DDevice9Ex *parent_device; struct d3d9_device *parent_device;
struct list rtv_list; struct list rtv_list;
DWORD usage; DWORD usage;
BOOL flags; BOOL flags;

View file

@ -401,7 +401,7 @@ static const struct wined3d_parent_ops d3d9_view_wined3d_parent_ops =
struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface)
{ {
IDirect3DDevice9Ex *device; IDirect3DDevice9Ex *device;
device = surface->texture ? surface->texture->parent_device : surface->parent_device; device = surface->texture ? &surface->texture->parent_device->IDirect3DDevice9Ex_iface : surface->parent_device;
return impl_from_IDirect3DDevice9Ex(device); return impl_from_IDirect3DDevice9Ex(device);
} }

View file

@ -79,7 +79,7 @@ static struct wined3d_shader_resource_view *d3d9_texture_acquire_shader_resource
static void d3d9_texture_cleanup(struct d3d9_texture *texture) static void d3d9_texture_cleanup(struct d3d9_texture *texture)
{ {
IDirect3DDevice9Ex *parent_device = texture->parent_device; IDirect3DDevice9Ex *parent_device = &texture->parent_device->IDirect3DDevice9Ex_iface;
struct d3d9_surface *surface; struct d3d9_surface *surface;
wined3d_mutex_lock(); wined3d_mutex_lock();
@ -141,7 +141,7 @@ static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface)
{ {
struct d3d9_surface *surface; struct d3d9_surface *surface;
IDirect3DDevice9Ex_AddRef(texture->parent_device); IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface);
wined3d_mutex_lock(); wined3d_mutex_lock();
LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry) LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
{ {
@ -172,7 +172,7 @@ static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirec
TRACE("iface %p, device %p.\n", iface, device); TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)texture->parent_device; *device = (IDirect3DDevice9 *)&texture->parent_device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9_AddRef(*device); IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device); TRACE("Returning device %p.\n", *device);
@ -539,7 +539,7 @@ static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
{ {
struct d3d9_surface *surface; struct d3d9_surface *surface;
IDirect3DDevice9Ex_AddRef(texture->parent_device); IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface);
wined3d_mutex_lock(); wined3d_mutex_lock();
LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry) LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
{ {
@ -570,7 +570,7 @@ static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface,
TRACE("iface %p, device %p.\n", iface, device); TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)texture->parent_device; *device = (IDirect3DDevice9 *)&texture->parent_device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9_AddRef(*device); IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device); TRACE("Returning device %p.\n", *device);
@ -961,7 +961,7 @@ static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
if (ref == 1) if (ref == 1)
{ {
IDirect3DDevice9Ex_AddRef(texture->parent_device); IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface);
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_texture_incref(texture->wined3d_texture); wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -988,7 +988,7 @@ static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface,
TRACE("iface %p, device %p.\n", iface, device); TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)texture->parent_device; *device = (IDirect3DDevice9 *)&texture->parent_device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9_AddRef(*device); IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device); TRACE("Returning device %p.\n", *device);
@ -1386,8 +1386,8 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
return hr; return hr;
} }
texture->parent_device = &device->IDirect3DDevice9Ex_iface; texture->parent_device = device;
IDirect3DDevice9Ex_AddRef(texture->parent_device); IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface);
return D3D_OK; return D3D_OK;
} }
@ -1468,8 +1468,8 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
return hr; return hr;
} }
texture->parent_device = &device->IDirect3DDevice9Ex_iface; texture->parent_device = device;
IDirect3DDevice9Ex_AddRef(texture->parent_device); IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface);
return D3D_OK; return D3D_OK;
} }
@ -1535,8 +1535,8 @@ HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *dev
return hr; return hr;
} }
texture->parent_device = &device->IDirect3DDevice9Ex_iface; texture->parent_device = device;
IDirect3DDevice9Ex_AddRef(texture->parent_device); IDirect3DDevice9Ex_AddRef(&texture->parent_device->IDirect3DDevice9Ex_iface);
return D3D_OK; return D3D_OK;
} }