diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c index c80083a4eac..6dcb1af13db 100644 --- a/dlls/ddraw/surface.c +++ b/dlls/ddraw/surface.c @@ -6051,12 +6051,13 @@ static bool need_draw_texture(unsigned int draw_bind_flags, const struct wined3d static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, unsigned int layers, unsigned int levels, struct ddraw_texture *texture, - bool sysmem_fallback, bool reserve_memory, struct wined3d_texture **wined3d_texture) + bool sysmem_fallback, bool reserve_memory) { struct wined3d_device *wined3d_device = ddraw->wined3d_device; const DDSURFACEDESC2 *desc = &texture->surface_desc; struct wined3d_texture *draw_texture = NULL; struct wined3d_resource_desc wined3d_desc; + struct wined3d_texture *wined3d_texture; struct ddraw_surface *parent, *root; unsigned int bind_flags; unsigned int pitch = 0; @@ -6134,29 +6135,29 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, { if (FAILED(hr = wined3d_texture_create(wined3d_device, &wined3d_desc, layers, levels, WINED3D_TEXTURE_CREATE_GET_DC_LENIENT, NULL, - NULL, &ddraw_null_wined3d_parent_ops, wined3d_texture))) + NULL, &ddraw_null_wined3d_parent_ops, &wined3d_texture))) goto fail; - wined3d_resource_set_parent(wined3d_texture_get_resource(*wined3d_texture), texture); + wined3d_resource_set_parent(wined3d_texture_get_resource(wined3d_texture), texture); for (i = 0; i < layers * levels; ++i) { parent = wined3d_texture_get_sub_resource_parent(draw_texture, i); assert(parent->wined3d_texture == draw_texture); parent->draw_texture = draw_texture; - parent->wined3d_texture = *wined3d_texture; - wined3d_texture_set_sub_resource_parent(*wined3d_texture, i, parent); - wined3d_texture_incref(*wined3d_texture); + parent->wined3d_texture = wined3d_texture; + wined3d_texture_set_sub_resource_parent(wined3d_texture, i, parent); + wined3d_texture_incref(wined3d_texture); } } else { if (FAILED(hr = wined3d_texture_create(wined3d_device, &wined3d_desc, layers, levels, WINED3D_TEXTURE_CREATE_GET_DC_LENIENT, NULL, - texture, &ddraw_texture_wined3d_parent_ops, wined3d_texture))) + texture, &ddraw_texture_wined3d_parent_ops, &wined3d_texture))) return hr; } - if ((desc->dwFlags & DDSD_LPSURFACE) && FAILED(hr = wined3d_texture_update_desc(*wined3d_texture, 0, + if ((desc->dwFlags & DDSD_LPSURFACE) && FAILED(hr = wined3d_texture_update_desc(wined3d_texture, 0, wined3d_desc.width, wined3d_desc.height, wined3d_desc.format, WINED3D_MULTISAMPLE_NONE, 0, desc->lpSurface, pitch))) { @@ -6164,7 +6165,7 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, goto fail; } - root = wined3d_texture_get_sub_resource_parent(*wined3d_texture, 0); + root = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0); texture->root = root; for (i = 0; i < layers; ++i) @@ -6179,14 +6180,14 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, struct ddraw_surface *mip; DDSURFACEDESC2 *mip_desc; - mip = wined3d_texture_get_sub_resource_parent(*wined3d_texture, sub_resource_idx); + mip = wined3d_texture_get_sub_resource_parent(wined3d_texture, sub_resource_idx); mip->sysmem_fallback = sysmem_fallback; mip_desc = &mip->surface_desc; *mip_desc = *desc; - wined3d_texture_get_pitch(*wined3d_texture, j, &row_pitch, &slice_pitch); + wined3d_texture_get_pitch(wined3d_texture, j, &row_pitch, &slice_pitch); if (format_is_compressed(&desc->u4.ddpfPixelFormat)) { if (desc->dwFlags & DDSD_LPSURFACE) @@ -6212,7 +6213,7 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, if (j) { - wined3d_texture_get_sub_resource_desc(*wined3d_texture, sub_resource_idx, &wined3d_mip_desc); + wined3d_texture_get_sub_resource_desc(wined3d_texture, sub_resource_idx, &wined3d_mip_desc); mip_desc->dwWidth = wined3d_mip_desc.width; mip_desc->dwHeight = wined3d_mip_desc.height; @@ -6274,15 +6275,15 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCBLT, (struct wined3d_color_key *)&desc->ddckCKSrcBlt); - wined3d_texture_decref(*wined3d_texture); + wined3d_texture_decref(wined3d_texture); - if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(*wined3d_texture, 1))) + if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(wined3d_texture, 1))) { hr = hr_ddraw_from_wined3d(hr); goto fail; } - TRACE("Surface %p, created draw_texture %p, wined3d_texture %p.\n", root, draw_texture, *wined3d_texture); + TRACE("Surface %p, created draw_texture %p, wined3d_texture %p.\n", root, draw_texture, wined3d_texture); return D3D_OK; fail: @@ -6300,7 +6301,6 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) { DDPIXELFORMAT wined3d_display_mode_format; - struct wined3d_texture *wined3d_texture; struct ddraw_surface *root, **attach; struct wined3d_display_mode mode; struct ddraw_texture *texture; @@ -6735,7 +6735,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ && wined3d_display_mode_format.u1.dwRGBBitCount <= 16; if (FAILED(hr = ddraw_surface_create_wined3d_texture(ddraw, layers, levels, - texture, sysmem_fallback, reserve_memory, &wined3d_texture))) + texture, sysmem_fallback, reserve_memory))) { WARN("Failed to create wined3d texture, hr %#lx.\n", hr); heap_free(texture); @@ -6773,7 +6773,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ desc->u5.dwBackBufferCount = 0; if (FAILED(hr = ddraw_surface_create_wined3d_texture(ddraw, 1, 1, - texture, sysmem_fallback, reserve_memory, &wined3d_texture))) + texture, sysmem_fallback, reserve_memory))) { heap_free(texture); hr = hr_ddraw_from_wined3d(hr);