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dwrite: When assembling run bitmap combine instead of overwriting.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4269,7 +4269,8 @@ static void glyphrunanalysis_render(struct dwrite_glyphrunanalysis *analysis, DW
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if (type == DWRITE_TEXTURE_CLEARTYPE_3x1) {
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++)
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dst[3*x] = dst[3*x+1] = dst[3*x+2] = (src[x / 8] & masks[x % 8]) ? DWRITE_ALPHA_MAX : 0;
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if (src[x / 8] & masks[x % 8])
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dst[3*x] = dst[3*x+1] = dst[3*x+2] = DWRITE_ALPHA_MAX;
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src += glyph_bitmap.pitch;
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dst += (analysis->bounds.right - analysis->bounds.left) * 3;
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}
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@ -4277,7 +4278,8 @@ static void glyphrunanalysis_render(struct dwrite_glyphrunanalysis *analysis, DW
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else {
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++)
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dst[x] = (src[x / 8] & masks[x % 8]) ? DWRITE_ALPHA_MAX : 0;
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if (src[x / 8] & masks[x % 8])
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dst[x] = DWRITE_ALPHA_MAX;
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src += get_dib_stride(width, 1);
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dst += analysis->bounds.right - analysis->bounds.left;
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}
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@ -4287,7 +4289,7 @@ static void glyphrunanalysis_render(struct dwrite_glyphrunanalysis *analysis, DW
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/* at this point it's DWRITE_TEXTURE_CLEARTYPE_3x1 with 8bpp src bitmap */
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++)
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dst[3*x] = dst[3*x+1] = dst[3*x+2] = src[x];
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dst[3*x] = dst[3*x+1] = dst[3*x+2] = src[x] | dst[3*x];
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src += glyph_bitmap.pitch;
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dst += (analysis->bounds.right - analysis->bounds.left) * 3;
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}
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