ddraw: Set the texture height in SetSurfaceDesc() (Coverity).

This commit is contained in:
Sven Baars 2023-05-07 11:39:30 +02:00 committed by Alexandre Julliard
parent 1b36e9b2fa
commit d26e0b880c

View file

@ -4845,7 +4845,7 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
wined3d_resource_get_desc(wined3d_texture_get_resource(old_texture), &wined3d_desc);
wined3d_desc.width = width;
wined3d_desc.width = height;
wined3d_desc.height = height;
wined3d_desc.format = format_id;
if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &wined3d_desc, 1, 1,
@ -4870,7 +4870,7 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
wined3d_resource_get_desc(wined3d_texture_get_resource(old_draw_texture), &wined3d_desc);
wined3d_desc.width = width;
wined3d_desc.width = height;
wined3d_desc.height = height;
wined3d_desc.format = format_id;
if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &wined3d_desc, 1, 1,