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d3dx10: Don't check frame count in load_texture_data.
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@ -816,7 +816,7 @@ static HRESULT convert_image(IWICImagingFactory *factory, IWICBitmapFrameDecode
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HRESULT load_texture_data(const void *data, SIZE_T size, D3DX10_IMAGE_LOAD_INFO *load_info,
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D3D10_SUBRESOURCE_DATA **resource_data)
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{
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unsigned int frame_count, stride, frame_size, i;
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unsigned int stride, frame_size, i;
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IWICDdsFrameDecode *dds_frame = NULL;
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IWICBitmapFrameDecode *frame = NULL;
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IWICImagingFactory *factory = NULL;
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@ -873,8 +873,6 @@ HRESULT load_texture_data(const void *data, SIZE_T size, D3DX10_IMAGE_LOAD_INFO
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goto end;
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if (FAILED(hr = IWICImagingFactory_CreateDecoderFromStream(factory, (IStream *)stream, NULL, 0, &decoder)))
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goto end;
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if (FAILED(hr = IWICBitmapDecoder_GetFrameCount(decoder, &frame_count)) || !frame_count)
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goto end;
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if (img_info.ImageFileFormat == D3DX10_IFF_DDS)
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{
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