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wined3d: Move the WINED3D_RS_WRAP13 stub to wined3d_device_apply_stateblock.
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@ -111,7 +111,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
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{STATE_RENDER(WINED3D_RS_WRAP10), {STATE_RENDER(WINED3D_RS_WRAP0)}},
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{STATE_RENDER(WINED3D_RS_WRAP11), {STATE_RENDER(WINED3D_RS_WRAP0)}},
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{STATE_RENDER(WINED3D_RS_WRAP12), {STATE_RENDER(WINED3D_RS_WRAP0)}},
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{STATE_RENDER(WINED3D_RS_WRAP13), {STATE_RENDER(WINED3D_RS_WRAP0)}},
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{STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_RENDER(WINED3D_RS_EXTENTS), state_nop}},
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{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_nop}},
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{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_nop}},
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@ -4129,6 +4129,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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FIXME("Render state WINED3D_RS_TRANSLUCENTSORTINDEPENDENT not implemented yet.\n");
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break;
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case WINED3D_RS_WRAP13:
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case WINED3D_RS_WRAP14:
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case WINED3D_RS_WRAP15:
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{
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@ -2824,7 +2824,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
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{STATE_RENDER(WINED3D_RS_WRAP10), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_WRAP11), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_WRAP12), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_WRAP13), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_VDECL}},
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@ -4694,7 +4694,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
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{ STATE_RENDER(WINED3D_RS_WRAP10), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_WRAP11), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_WRAP12), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_WRAP13), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_EXTENTS), { STATE_RENDER(WINED3D_RS_EXTENTS), state_extents }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), { STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_ckeyblend }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), { STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_swvp }, WINED3D_GL_EXT_NONE },
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@ -5482,7 +5481,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
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{174, 177},
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{185, 193},
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{195, 197},
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{204, 209},
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{203, 209},
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{ 0, 0},
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};
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static const unsigned int simple_states[] =
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