d3d9/tests: Fix some test failures with the focus messages.

This commit is contained in:
Alexandre Julliard 2010-07-02 13:45:29 +02:00
parent 857d8f3675
commit d0f60b05d1

View file

@ -32,6 +32,22 @@ static int get_refcount(IUnknown *object)
return IUnknown_Release( object );
}
/* try to make sure pending X events have been processed before continuing */
static void flush_events(void)
{
MSG msg;
int diff = 200;
int min_timeout = 100;
DWORD time = GetTickCount() + diff;
while (diff > 0)
{
if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg );
diff = time - GetTickCount();
}
}
static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND device_window, HWND focus_window, BOOL windowed)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
@ -2348,8 +2364,8 @@ static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM
{
if (filter_messages && filter_messages == hwnd)
{
ok(message == WM_DISPLAYCHANGE || message == WM_IME_NOTIFY,
"Received unexpected message %#x for window %p.\n", message, hwnd);
if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
todo_wine ok( 0, "Received unexpected message %#x for window %p.\n", message, hwnd);
}
if (expect_message.window == hwnd && expect_message.message == message) expect_message.message = 0;
@ -2399,7 +2415,6 @@ static void test_wndproc(void)
LONG_PTR proc;
ULONG ref;
DWORD res, tid;
MSG msg;
if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
{
@ -2445,7 +2460,7 @@ static void test_wndproc(void)
expect_message.window = focus_window;
expect_message.message = WM_SETFOCUS;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
flush_events();
device = create_device(d3d9, device_window, focus_window, FALSE);
if (!device)
@ -2464,6 +2479,7 @@ static void test_wndproc(void)
ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
}
SetForegroundWindow(focus_window);
flush_events();
filter_messages = focus_window;