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ntdll: Inverse the control flow in heap_reallocate.
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@ -1640,7 +1640,6 @@ static NTSTATUS heap_reallocate( struct heap *heap, ULONG flags, struct block *b
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SIZE_T block_size, SIZE_T size, void **ret )
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{
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SIZE_T old_block_size, old_size;
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struct block *next;
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NTSTATUS status;
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if (block_get_flags( block ) & BLOCK_FLAG_LARGE)
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@ -1658,17 +1657,12 @@ static NTSTATUS heap_reallocate( struct heap *heap, ULONG flags, struct block *b
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if (block_size > old_block_size)
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{
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SUBHEAP *subheap = block_get_subheap( heap, block );
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struct entry *entry;
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struct block *next;
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if ((next = next_block( subheap, block )) && (block_get_flags( next ) & BLOCK_FLAG_FREE) &&
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block_size < HEAP_MIN_LARGE_BLOCK_SIZE && block_size <= old_block_size + block_get_size( next ))
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{
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/* The next block is free and large enough */
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struct entry *entry = (struct entry *)next;
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list_remove( &entry->entry );
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old_block_size += block_get_size( next );
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if (!subheap_commit( heap, subheap, block, block_size )) return STATUS_NO_MEMORY;
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}
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else
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if (!(next = next_block( subheap, block )) || !(block_get_flags( next ) & BLOCK_FLAG_FREE) ||
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block_size >= HEAP_MIN_LARGE_BLOCK_SIZE ||
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block_size > old_block_size + block_get_size( next ))
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{
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if (flags & HEAP_REALLOC_IN_PLACE_ONLY) return STATUS_NO_MEMORY;
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if ((status = heap_allocate( heap, flags & ~HEAP_ZERO_MEMORY, block_size, size, ret ))) return status;
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@ -1679,6 +1673,12 @@ static NTSTATUS heap_reallocate( struct heap *heap, ULONG flags, struct block *b
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free_used_block( heap, flags, block );
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return STATUS_SUCCESS;
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}
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/* The next block is free and large enough */
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entry = (struct entry *)next;
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list_remove( &entry->entry );
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old_block_size += block_get_size( next );
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if (!subheap_commit( heap, subheap, block, block_size )) return STATUS_NO_MEMORY;
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}
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valgrind_notify_resize( block + 1, old_size, size );
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