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mfplat: Only upload surface data to GPU for DXGI buffers when writing.
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@ -936,7 +936,7 @@ static HRESULT dxgi_surface_buffer_map(struct buffer *buffer, MF2DBuffer_LockFla
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return hr;
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}
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static void dxgi_surface_buffer_unmap(struct buffer *buffer)
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static void dxgi_surface_buffer_unmap(struct buffer *buffer, MF2DBuffer_LockFlags flags)
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{
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ID3D11DeviceContext *immediate_context;
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ID3D11Device *device;
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@ -946,8 +946,11 @@ static void dxgi_surface_buffer_unmap(struct buffer *buffer)
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ID3D11DeviceContext_Unmap(immediate_context, (ID3D11Resource *)buffer->dxgi_surface.rb_texture, 0);
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memset(&buffer->dxgi_surface.map_desc, 0, sizeof(buffer->dxgi_surface.map_desc));
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ID3D11DeviceContext_CopySubresourceRegion(immediate_context, (ID3D11Resource *)buffer->dxgi_surface.texture,
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buffer->dxgi_surface.sub_resource_idx, 0, 0, 0, (ID3D11Resource *)buffer->dxgi_surface.rb_texture, 0, NULL);
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if (flags == MF2DBuffer_LockFlags_Write || flags == MF2DBuffer_LockFlags_ReadWrite)
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{
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ID3D11DeviceContext_CopySubresourceRegion(immediate_context, (ID3D11Resource *)buffer->dxgi_surface.texture,
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buffer->dxgi_surface.sub_resource_idx, 0, 0, 0, (ID3D11Resource *)buffer->dxgi_surface.rb_texture, 0, NULL);
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}
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ID3D11DeviceContext_Release(immediate_context);
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ID3D11Device_Release(device);
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@ -1014,7 +1017,7 @@ static HRESULT WINAPI dxgi_surface_buffer_Unlock(IMFMediaBuffer *iface)
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{
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copy_image(buffer, buffer->dxgi_surface.map_desc.pData, buffer->dxgi_surface.map_desc.RowPitch,
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buffer->_2d.linear_buffer, buffer->_2d.width, buffer->_2d.width, buffer->_2d.height);
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dxgi_surface_buffer_unmap(buffer);
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dxgi_surface_buffer_unmap(buffer, MF2DBuffer_LockFlags_ReadWrite);
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free(buffer->_2d.linear_buffer);
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buffer->_2d.linear_buffer = NULL;
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@ -1052,6 +1055,8 @@ static HRESULT dxgi_surface_buffer_lock(struct buffer *buffer, MF2DBuffer_LockFl
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{
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if (!buffer->_2d.locks)
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buffer->_2d.lock_flags = flags;
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else
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buffer->_2d.lock_flags |= flags;
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buffer->_2d.locks++;
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*scanline0 = buffer->dxgi_surface.map_desc.pData;
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*pitch = buffer->dxgi_surface.map_desc.RowPitch;
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@ -1096,7 +1101,7 @@ static HRESULT WINAPI dxgi_surface_buffer_Unlock2D(IMF2DBuffer2 *iface)
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{
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if (!--buffer->_2d.locks)
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{
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dxgi_surface_buffer_unmap(buffer);
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dxgi_surface_buffer_unmap(buffer, buffer->_2d.lock_flags);
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buffer->_2d.lock_flags = 0;
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}
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}
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@ -7452,7 +7452,6 @@ static void test_d3d11_surface_buffer(void)
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IMF2DBuffer2_Unlock2D(_2dbuffer2);
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color = get_d3d11_texture_color(texture, 0, 0);
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todo_wine
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ok(color == 0xcdcdcdcd, "Unexpected leading dword %#lx.\n", color);
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put_d3d11_texture_color(texture, 0, 0, 0xefefefef);
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