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include: Add missing constants in d3d11.idl.
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@ -35,6 +35,15 @@ interface ID3D11VideoProcessorInputView;
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cpp_quote("#ifndef _D3D11_CONSTANTS")
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cpp_quote("#ifndef _D3D11_CONSTANTS")
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cpp_quote("#define _D3D11_CONSTANTS")
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cpp_quote("#define _D3D11_CONSTANTS")
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const UINT D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
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const UINT D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
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const UINT D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
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const UINT D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
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const UINT D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8;
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const UINT D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
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const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
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const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
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const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
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const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
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const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
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