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rtworkq: Release thread pool work object when work_item is destroyed (Valgrind).
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@ -131,6 +131,7 @@ struct work_item
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RTWQWORKITEM_KEY key;
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LONG priority;
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DWORD flags;
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TP_WORK *work_object;
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PTP_SIMPLE_CALLBACK finalization_callback;
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union
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{
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@ -374,7 +375,6 @@ static void pool_queue_submit(struct queue *queue, struct work_item *item)
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{
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TP_CALLBACK_PRIORITY callback_priority;
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TP_CALLBACK_ENVIRON_V3 env;
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TP_WORK *work_object;
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if (item->priority == 0)
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callback_priority = TP_CALLBACK_PRIORITY_NORMAL;
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@ -389,8 +389,8 @@ static void pool_queue_submit(struct queue *queue, struct work_item *item)
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we need finalization callback. */
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if (item->finalization_callback)
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IUnknown_AddRef(&item->IUnknown_iface);
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work_object = CreateThreadpoolWork(standard_queue_worker, item, (TP_CALLBACK_ENVIRON *)&env);
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SubmitThreadpoolWork(work_object);
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item->work_object = CreateThreadpoolWork(standard_queue_worker, item, (TP_CALLBACK_ENVIRON *)&env);
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SubmitThreadpoolWork(item->work_object);
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TRACE("dispatched %p.\n", item->result);
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}
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@ -551,6 +551,8 @@ static ULONG WINAPI work_item_Release(IUnknown *iface)
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if (!refcount)
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{
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if (item->work_object)
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CloseThreadpoolWork(item->work_object);
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if (item->reply_result)
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IRtwqAsyncResult_Release(item->reply_result);
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IRtwqAsyncResult_Release(item->result);
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