include: Add Windows.Gaming.Input.IHidGameControllerInputSink interface definition.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-03-01 09:32:33 +01:00 committed by Alexandre Julliard
parent 436782f587
commit cf47f7121a

View file

@ -34,6 +34,7 @@ namespace Windows.Gaming.Input.Custom {
typedef struct GameControllerVersionInfo GameControllerVersionInfo;
interface IGameControllerInputSink;
interface IGameControllerProvider;
interface IHidGameControllerInputSink;
interface ICustomGameControllerFactory;
interface IGameControllerFactoryManagerStatics;
interface IGameControllerFactoryManagerStatics2;
@ -94,6 +95,17 @@ namespace Windows.Gaming.Input.Custom {
[propget] HRESULT IsConnected([out, retval] boolean *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 4.0),
uuid(f754c322-182d-40e4-a126-fcee4ffa1e31)
]
interface IHidGameControllerInputSink : IInspectable
requires Windows.Gaming.Input.Custom.IGameControllerInputSink
{
HRESULT OnInputReportReceived([in] UINT64 timestamp, [in] BYTE id, [in] UINT32 report_len,
[in, size_is(report_len)] BYTE *report_buf);
}
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f)