mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-30 04:48:36 +00:00
d3dcompiler/tests: Add some tests for matrix packing order compile flags.
This commit is contained in:
parent
4de67d8771
commit
cdeeffb90a
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@ -99,13 +99,14 @@ static void delete_directory(const WCHAR *dir)
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RemoveDirectoryW(path);
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}
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#define compile_shader(a, b) compile_shader_(__LINE__, a, b)
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static ID3D10Blob *compile_shader_(unsigned int line, const char *source, const char *target)
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#define compile_shader(a, b, c) compile_shader_(__LINE__, a, b, c)
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static ID3D10Blob *compile_shader_(unsigned int line, const char *source, const char *target,
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unsigned int flags)
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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HRESULT hr;
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, 0, 0, &blob, &errors);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, flags, 0, &blob, &errors);
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ok_(__FILE__, line)(hr == D3D_OK, "Failed to compile shader, hr %#lx.\n", hr);
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if (errors)
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{
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@ -243,7 +244,7 @@ static void draw_quad_(unsigned int line, IDirect3DDevice9 *device, ID3D10Blob *
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hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
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ok_(__FILE__, line)(hr == D3D_OK, "Failed to set vertex declaration, hr %#lx.\n", hr);
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vs_code = compile_shader(vs_source, "vs_2_0");
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vs_code = compile_shader(vs_source, "vs_2_0", 0);
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hr = IDirect3DDevice9_CreateVertexShader(device, ID3D10Blob_GetBufferPointer(vs_code), &vs);
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ok_(__FILE__, line)(hr == D3D_OK, "Failed to create vertex shader, hr %#lx.\n", hr);
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@ -454,7 +455,7 @@ static void test_swizzle(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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ps_code = compile_shader(tests[i].source, "ps_2_0");
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ps_code = compile_shader(tests[i].source, "ps_2_0", 0);
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if (i == 0)
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{
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hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
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@ -498,7 +499,7 @@ static void test_math(void)
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return;
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device = test_context.device;
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ps_code = compile_shader(ps_source, "ps_2_0");
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ps_code = compile_shader(ps_source, "ps_2_0", 0);
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hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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hr = ID3DXConstantTable_SetFloat(constants, device, "$u", 2.5f);
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@ -553,7 +554,7 @@ static void test_conditionals(void)
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return;
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device = test_context.device;
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ps_code = compile_shader(ps_if_source, "ps_2_0");
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ps_code = compile_shader(ps_if_source, "ps_2_0", 0);
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draw_quad(device, ps_code);
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init_readback(device, &rb);
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@ -574,7 +575,7 @@ static void test_conditionals(void)
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release_readback(&rb);
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ID3D10Blob_Release(ps_code);
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todo_wine ps_code = compile_shader(ps_ternary_source, "ps_2_0");
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todo_wine ps_code = compile_shader(ps_ternary_source, "ps_2_0", 0);
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if (ps_code)
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{
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draw_quad(device, ps_code);
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@ -636,7 +637,7 @@ static void test_float_vectors(void)
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return;
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device = test_context.device;
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ps_code = compile_shader(ps_indexing_source, "ps_2_0");
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ps_code = compile_shader(ps_indexing_source, "ps_2_0", 0);
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if (ps_code)
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{
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draw_quad(device, ps_code);
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@ -648,7 +649,7 @@ static void test_float_vectors(void)
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ID3D10Blob_Release(ps_code);
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}
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ps_code = compile_shader(ps_uniform_indexing_source, "ps_2_0");
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ps_code = compile_shader(ps_uniform_indexing_source, "ps_2_0", 0);
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if (ps_code)
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{
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hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
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@ -691,7 +692,7 @@ static void test_trig(void)
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return;
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device = test_context.device;
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ps_code = compile_shader(ps_source, "ps_2_0");
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ps_code = compile_shader(ps_source, "ps_2_0", 0);
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if (ps_code)
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{
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draw_quad(device, ps_code);
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@ -730,7 +731,7 @@ static void test_comma(void)
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if (!init_test_context(&test_context))
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return;
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ps_code = compile_shader(ps_source, "ps_2_0");
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ps_code = compile_shader(ps_source, "ps_2_0", 0);
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draw_quad(test_context.device, ps_code);
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v = get_color_vec4(test_context.device, 0, 0);
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@ -764,7 +765,7 @@ static void test_return(void)
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if (!init_test_context(&test_context))
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return;
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ps_code = compile_shader(void_source, "ps_2_0");
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ps_code = compile_shader(void_source, "ps_2_0", 0);
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draw_quad(test_context.device, ps_code);
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v = get_color_vec4(test_context.device, 0, 0);
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@ -773,7 +774,7 @@ static void test_return(void)
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ID3D10Blob_Release(ps_code);
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ps_code = compile_shader(implicit_conversion_source, "ps_2_0");
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ps_code = compile_shader(implicit_conversion_source, "ps_2_0", 0);
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if (ps_code)
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{
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draw_quad(test_context.device, ps_code);
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@ -809,7 +810,7 @@ static void test_array_dimensions(void)
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if (!init_test_context(&test_context))
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return;
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todo_wine ps_code = compile_shader(shader, "ps_2_0");
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todo_wine ps_code = compile_shader(shader, "ps_2_0", 0);
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if (ps_code)
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{
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draw_quad(test_context.device, ps_code);
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@ -826,11 +827,9 @@ static void test_array_dimensions(void)
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static void test_majority(void)
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{
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static const D3DXMATRIX matrix = {{{0.1, 0.2, 0.0, 0.0, 0.3, 0.4}}};
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static const float data[] = { 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f };
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struct test_context test_context;
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ID3DXConstantTable *constants;
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ID3D10Blob *ps_code = NULL;
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IDirect3DDevice9 *device;
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struct vec4 v;
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HRESULT hr;
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@ -838,71 +837,132 @@ static void test_majority(void)
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"typedef float2x2 matrix_t;\n"
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"typedef row_major matrix_t row_matrix_t;\n"
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"typedef column_major matrix_t col_matrix_t;\n"
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"uniform row_matrix_t r;\n"
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"uniform col_matrix_t c;\n"
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"uniform row_matrix_t m1;\n"
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"uniform col_matrix_t m2;\n"
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"float4 main() : COLOR\n"
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"{\n"
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" float4 ret;\n"
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" ret.xy = mul(r, float2(0.5, 0.6));\n"
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" ret.zw = mul(c, float2(0.5, 0.6));\n"
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" ret.xy = m1[0];\n"
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" ret.zw = m2[0];\n"
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" return ret;\n"
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"}";
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static const char ps_default_source[] =
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static const char ps_pragmas_source[] =
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"#pragma pack_matrix(row_major)\n"
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"uniform float2x2 r;\n"
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"uniform float2x2 m1;\n"
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"#pragma pack_matrix(column_major)\n"
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"uniform float2x2 c;\n"
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"uniform float2x2 m2;\n"
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"float4 main() : COLOR\n"
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"{\n"
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" float4 ret;\n"
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" ret.xy = mul(r, float2(0.5, 0.6));\n"
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" ret.zw = mul(c, float2(0.5, 0.6));\n"
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" ret.xy = m1[0];\n"
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" ret.zw = m2[0];\n"
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" return ret;\n"
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"}";
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static const char ps_row_source[] =
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"uniform row_major float2x2 m1;\n"
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"uniform row_major float2x2 m2;\n"
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"float4 main() : COLOR\n"
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"{\n"
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" float4 ret;\n"
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" ret.xy = m1[0];\n"
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" ret.zw = m2[0];\n"
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" return ret;\n"
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"}";
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static const char ps_column_source[] =
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"uniform column_major float2x2 m1;\n"
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"uniform column_major float2x2 m2;\n"
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"float4 main() : COLOR\n"
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"{\n"
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" float4 ret;\n"
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" ret.xy = m1[0];\n"
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" ret.zw = m2[0];\n"
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" return ret;\n"
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"}";
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static const char ps_no_modifiers_source[] =
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"uniform float2x2 m1;\n"
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"uniform float2x2 m2;\n"
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"float4 main() : COLOR\n"
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"{\n"
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" float4 ret;\n"
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" ret.xy = m1[0];\n"
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" ret.zw = m2[0];\n"
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" return ret;\n"
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"}";
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static const struct test
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{
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const char *code;
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struct vec4 color;
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unsigned int flags;
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}
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tests[] =
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{
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{ ps_typedef_source, { 0.1f, 0.2f, 0.1f, 0.5f } },
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{ ps_pragmas_source, { 0.1f, 0.2f, 0.1f, 0.5f } },
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{ ps_row_source, { 0.1f, 0.2f, 0.1f, 0.2f } },
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{ ps_column_source, { 0.1f, 0.5f, 0.1f, 0.5f } },
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{ ps_no_modifiers_source, { 0.1f, 0.2f, 0.1f, 0.2f }, D3DCOMPILE_PACK_MATRIX_ROW_MAJOR },
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{ ps_no_modifiers_source, { 0.1f, 0.5f, 0.1f, 0.5f }, D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR },
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{ ps_pragmas_source, { 0.1f, 0.2f, 0.1f, 0.5f }, D3DCOMPILE_PACK_MATRIX_ROW_MAJOR },
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{ ps_pragmas_source, { 0.1f, 0.2f, 0.1f, 0.5f }, D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR },
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};
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unsigned int i;
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if (!init_test_context(&test_context))
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return;
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device = test_context.device;
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ps_code = compile_shader(ps_typedef_source, "ps_2_0");
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if (ps_code)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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hr = ID3DXConstantTable_SetMatrix(constants, device, "r", &matrix);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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hr = ID3DXConstantTable_SetMatrix(constants, device, "c", &matrix);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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ID3DXConstantTable_Release(constants);
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const struct vec4 *c = &tests[i].color;
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draw_quad(test_context.device, ps_code);
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winetest_push_context("Test %u", i);
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v = get_color_vec4(test_context.device, 0, 0);
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ok(compare_vec4(&v, 0.17f, 0.39f, 0.17f, 0.39f, 1),
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ps_code = compile_shader(tests[i].code, "ps_2_0", tests[i].flags);
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if (ps_code)
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{
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ID3DXConstantTable *constants;
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D3DXCONSTANT_DESC desc;
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D3DXHANDLE h;
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UINT count;
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hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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h = ID3DXConstantTable_GetConstantByName(constants, NULL, "m1");
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ok(!!h, "Failed to find a constant.\n");
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count = 1;
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hr = ID3DXConstantTable_GetConstantDesc(constants, h, &desc, &count);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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hr = IDirect3DDevice9_SetPixelShaderConstantF(test_context.device, desc.RegisterIndex,
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data, desc.RegisterCount);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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h = ID3DXConstantTable_GetConstantByName(constants, NULL, "m2");
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ok(!!h, "Failed to find a constant.\n");
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count = 1;
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hr = ID3DXConstantTable_GetConstantDesc(constants, h, &desc, &count);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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hr = IDirect3DDevice9_SetPixelShaderConstantF(test_context.device, desc.RegisterIndex,
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data, desc.RegisterCount);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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ID3DXConstantTable_Release(constants);
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draw_quad(test_context.device, ps_code);
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v = get_color_vec4(test_context.device, 0, 0);
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todo_wine_if(i == 4)
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ok(compare_vec4(&v, c->x, c->y, c->z, c->w, 1),
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"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
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ID3D10Blob_Release(ps_code);
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}
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ID3D10Blob_Release(ps_code);
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}
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ps_code = compile_shader(ps_default_source, "ps_2_0");
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if (ps_code)
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{
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hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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hr = ID3DXConstantTable_SetMatrix(constants, device, "r", &matrix);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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hr = ID3DXConstantTable_SetMatrix(constants, device, "c", &matrix);
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ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
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ID3DXConstantTable_Release(constants);
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draw_quad(test_context.device, ps_code);
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v = get_color_vec4(test_context.device, 0, 0);
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ok(compare_vec4(&v, 0.17f, 0.39f, 0.17f, 0.39f, 1),
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"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
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ID3D10Blob_Release(ps_code);
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winetest_pop_context();
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}
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release_test_context(&test_context);
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@ -935,7 +995,7 @@ static void test_struct_assignment(void)
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if (!init_test_context(&test_context))
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return;
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ps_code = compile_shader(ps_source, "ps_2_0");
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ps_code = compile_shader(ps_source, "ps_2_0", 0);
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draw_quad(test_context.device, ps_code);
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v = get_color_vec4(test_context.device, 0, 0);
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@ -977,7 +1037,7 @@ static void test_struct_semantics(void)
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if (!init_test_context(&test_context))
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return;
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ps_code = compile_shader(ps_source, "ps_2_0");
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ps_code = compile_shader(ps_source, "ps_2_0", 0);
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draw_quad(test_context.device, ps_code);
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v = get_color_vec4(test_context.device, 64, 48);
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@ -1016,7 +1076,7 @@ static void test_global_initializer(void)
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if (!init_test_context(&test_context))
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return;
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todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
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todo_wine ps_code = compile_shader(ps_source, "ps_2_0", 0);
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if (ps_code)
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{
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hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
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@ -1103,7 +1163,7 @@ static void test_samplers(void)
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{
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hr = IDirect3DDevice9_Clear(test_context.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(255, 0, 0), 1.0f, 0);
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ok(hr == D3D_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
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ps_code = compile_shader(tests[i], "ps_2_0");
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ps_code = compile_shader(tests[i], "ps_2_0", 0);
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if (ps_code)
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{
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draw_quad(test_context.device, ps_code);
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@ -1229,7 +1289,7 @@ static void test_constant_table(void)
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static const D3DXCONSTANT_DESC expect_fields_j =
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{"a", D3DXRS_FLOAT4, 0, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3, 1, 0, 36};
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todo_wine ps_code = compile_shader(source, "ps_2_0");
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todo_wine ps_code = compile_shader(source, "ps_2_0", 0);
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if (!ps_code)
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return;
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