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include: Add windows.devices.input.idl.
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@ -832,6 +832,7 @@ SOURCES = \
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windows.devices.enumeration.idl \
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windows.devices.geolocation.idl \
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windows.devices.haptics.idl \
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windows.devices.input.idl \
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windows.devices.power.idl \
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windows.devices.radios.idl \
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windows.devices.usb.idl \
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117
include/windows.devices.input.idl
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117
include/windows.devices.input.idl
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@ -0,0 +1,117 @@
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/*
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* Copyright (C) 2024 Zhiyi Zhang for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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#ifndef DO_NO_IMPORTS
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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#endif
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namespace Windows.Devices.Input {
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typedef enum PointerDeviceType PointerDeviceType;
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typedef struct PointerDeviceUsage PointerDeviceUsage;
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interface IPointerDevice;
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interface IPointerDevice2;
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interface IPointerDeviceStatics;
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runtimeclass PointerDevice;
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declare {
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interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Input.PointerDevice *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Input.PointerDeviceUsage>;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0)
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]
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enum PointerDeviceType
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{
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Touch = 0,
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Pen = 1,
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Mouse = 2
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0)
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]
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struct PointerDeviceUsage
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{
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UINT32 UsagePage;
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UINT32 Usage;
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INT32 MinLogical;
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INT32 MaxLogical;
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INT32 MinPhysical;
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INT32 MaxPhysical;
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UINT32 Unit;
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FLOAT PhysicalMultiplier;
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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exclusiveto(Windows.Devices.Input.PointerDevice),
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uuid(93c9bafc-ebcb-467e-82c6-276feae36b5a)
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]
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interface IPointerDevice : IInspectable
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{
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[propget] HRESULT PointerDeviceType([out, retval] Windows.Devices.Input.PointerDeviceType *value);
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[propget] HRESULT IsIntegrated([out, retval] boolean *value);
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[propget] HRESULT MaxContacts([out, retval] UINT32 *value);
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[propget] HRESULT PhysicalDeviceRect([out, retval] Windows.Foundation.Rect *value);
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[propget] HRESULT ScreenRect([out, retval] Windows.Foundation.Rect *value);
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[propget] HRESULT SupportedUsages([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Devices.Input.PointerDeviceUsage> **value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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exclusiveto(Windows.Devices.Input.PointerDevice),
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uuid(f8a6d2a0-c484-489f-ae3e-30d2ee1ffd3e)
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]
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interface IPointerDevice2 : IInspectable
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{
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[propget] HRESULT MaxPointersWithZDistance([out, retval] UINT32 *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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exclusiveto(Windows.Devices.Input.PointerDevice),
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uuid(d8b89aa1-d1c6-416e-bd8d-5790914dc563)
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]
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interface IPointerDeviceStatics : IInspectable
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{
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HRESULT GetPointerDevice([in] UINT32 pointer_id, [out, retval] Windows.Devices.Input.PointerDevice **pointer_device);
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HRESULT GetPointerDevices([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Devices.Input.PointerDevice *> **pointer_devices);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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marshaling_behavior(none),
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static(Windows.Devices.Input.IPointerDeviceStatics, Windows.Foundation.UniversalApiContract, 1.0)
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]
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runtimeclass PointerDevice
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{
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[default] interface Windows.Devices.Input.IPointerDevice;
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[contract(Windows.Foundation.UniversalApiContract, 1.0)] interface Windows.Devices.Input.IPointerDevice2;
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}
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}
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