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wined3d: Get rid of the "attribute_size" field in struct wined3d_format.
Note that "byte_count" is 4 for R10G10B10X2_UINT/R10G10B10X2_SNORM, while "attribute_size" is 6. I think 4 is correct. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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4 changed files with 2 additions and 38 deletions
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@ -309,7 +309,7 @@ static BOOL buffer_process_converted_attribute(struct wined3d_buffer *buffer,
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}
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data = ((DWORD_PTR)attrib->data.addr) % buffer->stride;
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for (i = 0; i < format->attribute_size; ++i)
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for (i = 0; i < format->byte_count; ++i)
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{
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DWORD_PTR idx = (data + i) % buffer->stride;
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if (buffer->conversion_map[idx] != conversion_type)
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@ -3665,34 +3665,6 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
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format->flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
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}
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static unsigned int calculate_vertex_attribute_size(GLenum type, unsigned int component_count)
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{
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switch (type)
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{
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case GL_HALF_FLOAT:
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return component_count * sizeof(GLhalfNV);
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case GL_FLOAT:
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return component_count * sizeof(GLfloat);
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case GL_BYTE:
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return component_count * sizeof(GLbyte);
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case GL_UNSIGNED_BYTE:
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return component_count * sizeof(GLubyte);
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case GL_SHORT:
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return component_count * sizeof(GLshort);
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case GL_UNSIGNED_SHORT:
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return component_count * sizeof(GLushort);
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case GL_INT:
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return component_count * sizeof(GLint);
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case GL_UNSIGNED_INT:
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return component_count * sizeof(GLuint);
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case GL_UNSIGNED_INT_2_10_10_10_REV:
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return sizeof(GLuint);
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default:
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FIXME("Unhandled GL type %#x.\n", type);
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return 0;
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}
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}
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static BOOL init_format_vertex_info(const struct wined3d_adapter *adapter,
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struct wined3d_gl_info *gl_info)
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{
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@ -3712,13 +3684,6 @@ static BOOL init_format_vertex_info(const struct wined3d_adapter *adapter,
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format->gl_vtx_type = format_vertex_info[i].gl_vtx_type;
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format->gl_vtx_format = format_vertex_info[i].component_count;
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format->gl_normalized = format_vertex_info[i].gl_normalized;
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if (!(format->attribute_size = calculate_vertex_attribute_size(format->gl_vtx_type,
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format->component_count)))
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{
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ERR("Invalid attribute size for vertex format %s (%#x).\n",
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debug_d3dformat(format_vertex_info[i].id), format_vertex_info[i].id);
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return FALSE;
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}
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}
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return TRUE;
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@ -315,7 +315,7 @@ static void append_decl_element(struct wined3d_fvf_convert_state *state,
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elements[idx].usage_idx = usage_idx;
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format = wined3d_get_format(state->adapter, format_id, 0);
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state->offset += format->attribute_size;
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state->offset += format->byte_count;
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++state->idx;
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}
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@ -4346,7 +4346,6 @@ struct wined3d_format
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GLenum gl_vtx_type;
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GLint gl_vtx_format;
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GLboolean gl_normalized;
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unsigned int attribute_size;
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GLint glInternal;
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GLint glGammaInternal;
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