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d3d11/tests: Test ID3D11DeviceContext1::SwapDeviceContextState() on a deferred context.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -31969,6 +31969,64 @@ static void test_deferred_context_state(void)
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release_test_context(&test_context);
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}
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static void test_deferred_context_swap_state(void)
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{
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ID3D11DeviceContext1 *immediate, *deferred;
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ID3DDeviceContextState *state, *prev_state;
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ID3D11Buffer *green_buffer, *ret_buffer;
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struct d3d11_test_context test_context;
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D3D_FEATURE_LEVEL feature_level;
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ID3D11Device1 *device;
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HRESULT hr;
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static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
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if (!init_test_context(&test_context, NULL))
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return;
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if (FAILED(ID3D11Device_QueryInterface(test_context.device, &IID_ID3D11Device1, (void **)&device)))
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{
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skip("ID3D11Device1 is not available.\n");
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release_test_context(&test_context);
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return;
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}
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ID3D11Device1_GetImmediateContext1(device, &immediate);
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green_buffer = create_buffer(test_context.device, D3D11_BIND_CONSTANT_BUFFER, sizeof(green), &green);
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ID3D11DeviceContext1_PSSetConstantBuffers(immediate, 0, 1, &green_buffer);
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hr = ID3D11Device1_CreateDeferredContext1(device, 0, &deferred);
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todo_wine ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
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if (hr != S_OK)
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goto out;
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feature_level = ID3D11Device1_GetFeatureLevel(device);
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hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
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&IID_ID3D11Device1, NULL, &state);
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ok(hr == S_OK, "Failed to create device context state, hr %#x.\n", hr);
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prev_state = (void *)0xdeadbeef;
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ID3D11DeviceContext1_SwapDeviceContextState(deferred, NULL, &prev_state);
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ok(!prev_state, "Got state %p.\n", prev_state);
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prev_state = (void *)0xdeadbeef;
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ID3D11DeviceContext1_SwapDeviceContextState(deferred, state, &prev_state);
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ok(!prev_state, "Got state %p.\n", prev_state);
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ID3D11DeviceContext1_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
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ok(!ret_buffer, "Got unexpected buffer %p.\n", ret_buffer);
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ID3DDeviceContextState_Release(state);
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ID3D11DeviceContext1_Release(deferred);
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out:
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ID3D11Buffer_Release(green_buffer);
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ID3D11DeviceContext1_Release(immediate);
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ID3D11Device1_Release(device);
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release_test_context(&test_context);
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}
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static void test_deferred_context_rendering(void)
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{
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ID3D11DeviceContext *immediate, *deferred;
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@ -32238,6 +32296,7 @@ START_TEST(d3d11)
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queue_test(test_independent_blend);
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queue_test(test_dual_source_blend);
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queue_test(test_deferred_context_state);
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queue_test(test_deferred_context_swap_state);
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queue_test(test_deferred_context_rendering);
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run_queued_tests();
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