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wined3d: Reduce usage of long integral types in stateblock.c.
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e213d17d4c
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cbde184047
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@ -189,7 +189,7 @@ static const DWORD vertex_states_sampler[] =
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WINED3D_SAMP_DMAP_OFFSET,
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};
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static inline void stateblock_set_all_bits(DWORD *map, UINT map_size)
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static inline void stateblock_set_all_bits(uint32_t *map, UINT map_size)
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{
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DWORD mask = (1u << (map_size & 0x1f)) - 1;
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memset(map, 0xff, (map_size >> 5) * sizeof(*map));
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@ -734,7 +734,7 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
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const struct wined3d_stateblock_state *state = &device_state->stateblock_state;
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struct wined3d_range range;
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unsigned int i, start;
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DWORD map;
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uint32_t map;
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TRACE("stateblock %p, device_state %p.\n", stateblock, device_state);
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@ -935,8 +935,8 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
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/* Texture states */
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for (i = 0; i < stateblock->num_contained_tss_states; ++i)
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{
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DWORD stage = stateblock->contained_tss_states[i].stage;
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DWORD texture_state = stateblock->contained_tss_states[i].state;
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unsigned int stage = stateblock->contained_tss_states[i].stage;
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unsigned int texture_state = stateblock->contained_tss_states[i].state;
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TRACE("Updating texturestage state %u, %u to %#x (was %#x).\n", stage, texture_state,
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state->texture_states[stage][texture_state],
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@ -963,8 +963,8 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
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for (i = 0; i < stateblock->num_contained_sampler_states; ++i)
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{
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DWORD stage = stateblock->contained_sampler_states[i].stage;
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DWORD sampler_state = stateblock->contained_sampler_states[i].state;
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unsigned int stage = stateblock->contained_sampler_states[i].stage;
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unsigned int sampler_state = stateblock->contained_sampler_states[i].state;
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TRACE("Updating sampler state %u, %u to %#x (was %#x).\n", stage, sampler_state,
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state->sampler_states[stage][sampler_state],
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@ -997,7 +997,7 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
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const struct wined3d_stateblock_state *state = &stateblock->stateblock_state;
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struct wined3d_range range;
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unsigned int i, start;
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DWORD map;
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uint32_t map;
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TRACE("stateblock %p, device_state %p.\n", stateblock, device_state);
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@ -1335,7 +1335,7 @@ void CDECL wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *
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}
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void CDECL wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateblock,
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enum wined3d_render_state state, DWORD value)
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enum wined3d_render_state state, unsigned int value)
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{
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TRACE("stateblock %p, state %s (%#x), value %#x.\n", stateblock, debug_d3drenderstate(state), state, value);
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@ -1357,7 +1357,7 @@ void CDECL wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateb
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}
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void CDECL wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock,
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UINT sampler_idx, enum wined3d_sampler_state state, DWORD value)
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UINT sampler_idx, enum wined3d_sampler_state state, unsigned int value)
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{
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TRACE("stateblock %p, sampler_idx %u, state %s, value %#x.\n",
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stateblock, sampler_idx, debug_d3dsamplerstate(state), value);
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@ -1373,7 +1373,7 @@ void CDECL wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *state
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}
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void CDECL wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
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UINT stage, enum wined3d_texture_stage_state state, DWORD value)
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UINT stage, enum wined3d_texture_stage_state state, unsigned int value)
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{
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TRACE("stateblock %p, stage %u, state %s, value %#x.\n",
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stateblock, stage, debug_d3dtexturestate(state), value);
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@ -2955,7 +2955,7 @@ void context_state_fb(struct wined3d_context *context,
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struct wined3d_light_info
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{
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struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
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DWORD OriginalIndex;
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unsigned int OriginalIndex;
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LONG glIndex;
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BOOL enabled;
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@ -2767,16 +2767,16 @@ HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *st
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HRESULT __cdecl wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stateblock,
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unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
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void __cdecl wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateblock,
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enum wined3d_render_state state, DWORD value);
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enum wined3d_render_state state, unsigned int value);
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void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock,
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UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
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UINT sampler_idx, enum wined3d_sampler_state state, unsigned int value);
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void __cdecl wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock *stateblock, const RECT *rect);
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HRESULT __cdecl wined3d_stateblock_set_stream_source(struct wined3d_stateblock *stateblock,
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UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
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HRESULT __cdecl wined3d_stateblock_set_stream_source_freq(struct wined3d_stateblock *stateblock, UINT stream_idx, UINT divider);
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void __cdecl wined3d_stateblock_set_texture(struct wined3d_stateblock *stateblock, UINT stage, struct wined3d_texture *texture);
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void __cdecl wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
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UINT stage, enum wined3d_texture_stage_state state, DWORD value);
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UINT stage, enum wined3d_texture_stage_state state, unsigned int value);
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void __cdecl wined3d_stateblock_set_transform(struct wined3d_stateblock *stateblock,
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enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
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void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
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