wined3d: Move the WINED3D_RS_WRAP10 stub to wined3d_device_apply_stateblock.

This commit is contained in:
Max Figura 2022-12-12 17:16:30 -06:00 committed by Alexandre Julliard
parent 572daa341d
commit caea3779a5
4 changed files with 2 additions and 4 deletions

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@ -108,7 +108,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{STATE_RENDER(WINED3D_RS_WRAP7), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP8), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP9), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP10), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_RENDER(WINED3D_RS_EXTENTS), state_nop}},
{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_nop}},
{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_nop}},

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@ -4129,6 +4129,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
FIXME("Render state WINED3D_RS_TRANSLUCENTSORTINDEPENDENT not implemented yet.\n");
break;
case WINED3D_RS_WRAP10:
case WINED3D_RS_WRAP11:
case WINED3D_RS_WRAP12:
case WINED3D_RS_WRAP13:

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@ -2821,7 +2821,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{STATE_RENDER(WINED3D_RS_WRAP7), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP8), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP9), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_WRAP10), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_VDECL}},

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@ -4691,7 +4691,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
{ STATE_RENDER(WINED3D_RS_WRAP7), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_WRAP8), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_WRAP9), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_WRAP10), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_EXTENTS), { STATE_RENDER(WINED3D_RS_EXTENTS), state_extents }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), { STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_ckeyblend }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), { STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_swvp }, WINED3D_GL_EXT_NONE },
@ -5479,7 +5478,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
{174, 177},
{185, 193},
{195, 197},
{201, 209},
{200, 209},
{ 0, 0},
};
static const unsigned int simple_states[] =