mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-14 18:27:17 +00:00
d3d10: Add tests for scalar effect variables.
Signed-off-by: Connor McAdams <conmanx360@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ac0c13ee20
commit
ca56396fb4
|
@ -4273,6 +4273,364 @@ static void test_effect_state_group_defaults(void)
|
|||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
}
|
||||
|
||||
/*
|
||||
* test_effect_scalar_variable
|
||||
*/
|
||||
#if 0
|
||||
cbuffer cb
|
||||
{
|
||||
float f0, f_a[2];
|
||||
int i0, i_a[2];
|
||||
bool b0, b_a[2];
|
||||
};
|
||||
#endif
|
||||
static DWORD fx_test_scalar_variable[] =
|
||||
{
|
||||
0x43425844, 0xe4da4aa6, 0x1380ddc5, 0x445edad5,
|
||||
0x08581666, 0x00000001, 0x0000020b, 0x00000001,
|
||||
0x00000024, 0x30315846, 0x000001df, 0xfeff1001,
|
||||
0x00000001, 0x00000006, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x000000d3,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x66006263,
|
||||
0x74616f6c, 0x00000700, 0x00000100, 0x00000000,
|
||||
0x00000400, 0x00001000, 0x00000400, 0x00090900,
|
||||
0x00306600, 0x00000007, 0x00000001, 0x00000002,
|
||||
0x00000014, 0x00000010, 0x00000008, 0x00000909,
|
||||
0x00615f66, 0x00746e69, 0x0000004c, 0x00000001,
|
||||
0x00000000, 0x00000004, 0x00000010, 0x00000004,
|
||||
0x00000911, 0x4c003069, 0x01000000, 0x02000000,
|
||||
0x14000000, 0x10000000, 0x08000000, 0x11000000,
|
||||
0x69000009, 0x6200615f, 0x006c6f6f, 0x0000008f,
|
||||
0x00000001, 0x00000000, 0x00000004, 0x00000010,
|
||||
0x00000004, 0x00000921, 0x8f003062, 0x01000000,
|
||||
0x02000000, 0x14000000, 0x10000000, 0x08000000,
|
||||
0x21000000, 0x62000009, 0x0400615f, 0x70000000,
|
||||
0x00000000, 0x06000000, 0xff000000, 0x00ffffff,
|
||||
0x29000000, 0x0d000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x48000000,
|
||||
0x2c000000, 0x00000000, 0x10000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x6c000000, 0x50000000,
|
||||
0x00000000, 0x24000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x8b000000, 0x6f000000, 0x00000000,
|
||||
0x30000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0xb0000000, 0x94000000, 0x00000000, 0x44000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0xcf000000,
|
||||
0xb3000000, 0x00000000, 0x50000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000,
|
||||
};
|
||||
|
||||
static void test_scalar_methods(ID3D10EffectScalarVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
|
||||
const char *name)
|
||||
{
|
||||
float ret_f, expected_f;
|
||||
int ret_i, expected_i;
|
||||
BOOL ret_b, expected_b;
|
||||
HRESULT hr;
|
||||
|
||||
hr = var->lpVtbl->SetFloat(var, 5.0f);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
hr = var->lpVtbl->GetFloat(var, &ret_f);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
expected_f = type == D3D10_SVT_BOOL ? -1.0f : 5.0f;
|
||||
ok(ret_f == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f);
|
||||
|
||||
hr = var->lpVtbl->GetInt(var, &ret_i);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
expected_i = type == D3D10_SVT_BOOL ? -1 : 5;
|
||||
ok(ret_i == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i);
|
||||
|
||||
hr = var->lpVtbl->GetBool(var, &ret_b);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
ok(ret_b == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b);
|
||||
|
||||
hr = var->lpVtbl->SetInt(var, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
hr = var->lpVtbl->GetFloat(var, &ret_f);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
expected_f = type == D3D10_SVT_BOOL ? -1.0f : 2.0f;
|
||||
ok(ret_f == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f);
|
||||
|
||||
hr = var->lpVtbl->GetInt(var, &ret_i);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
expected_i = type == D3D10_SVT_BOOL ? -1 : 2;
|
||||
ok(ret_i == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i);
|
||||
|
||||
hr = var->lpVtbl->GetBool(var, &ret_b);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
ok(ret_b == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b);
|
||||
|
||||
hr = var->lpVtbl->SetBool(var, 1);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
hr = var->lpVtbl->GetFloat(var, &ret_f);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
ok(ret_f == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f);
|
||||
|
||||
hr = var->lpVtbl->GetInt(var, &ret_i);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
ok(ret_i == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i);
|
||||
|
||||
hr = var->lpVtbl->GetBool(var, &ret_b);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
expected_b = type == D3D10_SVT_BOOL ? 1 : -1;
|
||||
ok(ret_b == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b);
|
||||
|
||||
hr = var->lpVtbl->SetBool(var, 32);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
hr = var->lpVtbl->GetFloat(var, &ret_f);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
ok(ret_f == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f);
|
||||
|
||||
hr = var->lpVtbl->GetInt(var, &ret_i);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
ok(ret_i == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i);
|
||||
|
||||
hr = var->lpVtbl->GetBool(var, &ret_b);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
expected_b = type == D3D10_SVT_BOOL ? 32 : -1;
|
||||
ok(ret_b == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b);
|
||||
}
|
||||
|
||||
static void test_scalar_array_methods(ID3D10EffectScalarVariable *var, D3D10_SHADER_VARIABLE_TYPE type,
|
||||
const char *name)
|
||||
{
|
||||
float set_f[2], ret_f[2], expected_f;
|
||||
int set_i[6], ret_i[6], expected_i, expected_i_a[2];
|
||||
BOOL set_b[2], ret_b[2], expected_b, expected_b_a[6];
|
||||
unsigned int i;
|
||||
HRESULT hr;
|
||||
|
||||
set_f[0] = 10.0f; set_f[1] = 20.0f;
|
||||
hr = var->lpVtbl->SetFloatArray(var, set_f, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
for (i = 0; i < 2; ++i)
|
||||
{
|
||||
expected_f = type == D3D10_SVT_BOOL ? -1.0f : set_f[i];
|
||||
ok(ret_f[i] == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
|
||||
}
|
||||
|
||||
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
for (i = 0; i < 2; ++i)
|
||||
{
|
||||
expected_i = type == D3D10_SVT_BOOL ? -1 : (int)set_f[i];
|
||||
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
|
||||
}
|
||||
|
||||
hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
for (i = 0; i < 2; ++i)
|
||||
ok(ret_b[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
|
||||
|
||||
set_i[0] = 5; set_i[1] = 6;
|
||||
hr = var->lpVtbl->SetIntArray(var, set_i, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
for (i = 0; i < 2; ++i)
|
||||
{
|
||||
expected_f = type == D3D10_SVT_BOOL ? -1.0f : (float)set_i[i];
|
||||
ok(ret_f[i] == expected_f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
|
||||
}
|
||||
|
||||
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
for (i = 0; i < 2; ++i)
|
||||
{
|
||||
expected_i = type == D3D10_SVT_BOOL ? -1 : set_i[i];
|
||||
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
|
||||
}
|
||||
|
||||
hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
for (i = 0; i < 2; ++i)
|
||||
ok(ret_b[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
|
||||
|
||||
set_b[0] = 1; set_b[1] = 1;
|
||||
hr = var->lpVtbl->SetBoolArray(var, set_b, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
for (i = 0; i < 2; ++i)
|
||||
ok(ret_f[i] == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
|
||||
|
||||
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
for (i = 0; i < 2; ++i)
|
||||
ok(ret_i[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
|
||||
|
||||
hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
for (i = 0; i < 2; ++i)
|
||||
{
|
||||
expected_b = type == D3D10_SVT_BOOL ? 1 : -1;
|
||||
ok(ret_b[i] == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
|
||||
}
|
||||
|
||||
set_b[0] = 10; set_b[1] = 20;
|
||||
hr = var->lpVtbl->SetBoolArray(var, set_b, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
hr = var->lpVtbl->GetFloatArray(var, ret_f, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
for (i = 0; i < 2; ++i)
|
||||
ok(ret_f[i] == -1.0f, "Variable %s, got unexpected value %.8e.\n", name, ret_f[i]);
|
||||
|
||||
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
for (i = 0; i < 2; ++i)
|
||||
ok(ret_i[i] == -1, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
|
||||
|
||||
hr = var->lpVtbl->GetBoolArray(var, ret_b, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
for (i = 0; i < 2; ++i)
|
||||
{
|
||||
expected_b = type == D3D10_SVT_BOOL ? set_b[i] : -1;
|
||||
ok(ret_b[i] == expected_b, "Variable %s, got unexpected value %#x.\n", name, ret_b[i]);
|
||||
}
|
||||
|
||||
/* Array offset tests. Offset argument goes unused for scalar arrays. */
|
||||
set_i[0] = 0; set_i[1] = 0;
|
||||
hr = var->lpVtbl->SetIntArray(var, set_i, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
/* After this, if offset is in use, return should be { 0, 5 }. */
|
||||
set_i[0] = 5;
|
||||
hr = var->lpVtbl->SetIntArray(var, set_i, 1, 1);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
expected_b_a[0] = -1; expected_b_a[1] = 0;
|
||||
expected_i_a[0] = 5; expected_i_a[1] = 0;
|
||||
for (i = 0; i < 2; ++i)
|
||||
{
|
||||
expected_i = type == D3D10_SVT_BOOL ? expected_b_a[i] : expected_i_a[i];
|
||||
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
|
||||
}
|
||||
|
||||
/* Test the offset on GetArray methods. If offset was in use, we'd get
|
||||
* back 5 given that the variable was previously set to { 0, 5 }. */
|
||||
hr = var->lpVtbl->GetIntArray(var, ret_i, 1, 1);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
expected_i = type == D3D10_SVT_BOOL ? -1 : 5;
|
||||
ok(ret_i[0] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[0]);
|
||||
|
||||
/* Try setting offset larger than number of elements. */
|
||||
set_i[0] = 0; set_i[1] = 0;
|
||||
hr = var->lpVtbl->SetIntArray(var, set_i, 0, 2);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
set_i[0] = 1;
|
||||
hr = var->lpVtbl->SetIntArray(var, set_i, 6, 1);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
/* Since offset goes unused, a larger offset than the number of elements
|
||||
* in the array should have no effect. */
|
||||
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 1);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
expected_i = type == D3D10_SVT_BOOL ? -1 : 1;
|
||||
ok(ret_i[0] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[0]);
|
||||
|
||||
memset(ret_i, 0, sizeof(ret_i));
|
||||
hr = var->lpVtbl->GetIntArray(var, ret_i, 6, 1);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
expected_i = type == D3D10_SVT_BOOL ? -1 : 1;
|
||||
ok(ret_i[0] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[0]);
|
||||
|
||||
if (0)
|
||||
{
|
||||
/* Windows array setting function has no bounds checking, so this test
|
||||
* ends up writing over into the adjacent variables in the local buffer. */
|
||||
set_i[0] = 1; set_i[1] = 2; set_i[2] = 3; set_i[3] = 4; set_i[4] = 5; set_i[5] = 6;
|
||||
hr = var->lpVtbl->SetIntArray(var, set_i, 0, 6);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
memset(ret_i, 0, sizeof(ret_i));
|
||||
hr = var->lpVtbl->GetIntArray(var, ret_i, 0, 6);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", name, hr);
|
||||
|
||||
expected_i_a[0] = 1; expected_i_a[1] = 2; expected_i_a[2] = 0; expected_i_a[3] = 0;
|
||||
expected_i_a[4] = 0; expected_i_a[5] = 0;
|
||||
expected_b_a[0] = -1; expected_b_a[1] = -1; expected_b_a[2] = 0; expected_b_a[3] = 0;
|
||||
expected_b_a[4] = 0; expected_b_a[5] = 0;
|
||||
for (i = 0; i < 6; ++i)
|
||||
{
|
||||
expected_i = type == D3D10_SVT_BOOL ? expected_b_a[i] : expected_i_a[i];
|
||||
ok(ret_i[i] == expected_i, "Variable %s, got unexpected value %#x.\n", name, ret_i[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void test_effect_scalar_variable(void)
|
||||
{
|
||||
static const struct
|
||||
{
|
||||
const char *name;
|
||||
D3D_SHADER_VARIABLE_TYPE type;
|
||||
BOOL array;
|
||||
}
|
||||
tests[] =
|
||||
{
|
||||
{"f0", D3D10_SVT_FLOAT},
|
||||
{"i0", D3D10_SVT_INT},
|
||||
{"b0", D3D10_SVT_BOOL},
|
||||
{"f_a", D3D10_SVT_FLOAT, TRUE},
|
||||
{"i_a", D3D10_SVT_INT, TRUE},
|
||||
{"b_a", D3D10_SVT_BOOL, TRUE},
|
||||
};
|
||||
D3D10_EFFECT_TYPE_DESC type_desc;
|
||||
ID3D10EffectScalarVariable *s_v;
|
||||
ID3D10EffectVariable *var;
|
||||
ID3D10EffectType *type;
|
||||
ID3D10Device *device;
|
||||
ID3D10Effect *effect;
|
||||
unsigned int i;
|
||||
ULONG refcount;
|
||||
HRESULT hr;
|
||||
|
||||
if (!(device = create_device()))
|
||||
{
|
||||
skip("Failed to create device.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
hr = create_effect(fx_test_scalar_variable, 0, device, NULL, &effect);
|
||||
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
/* Check each different scalar type, make sure the variable returned is
|
||||
* valid, set it to a value, and make sure what we get back is the same
|
||||
* as what we set it to. */
|
||||
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
||||
{
|
||||
var = effect->lpVtbl->GetVariableByName(effect, tests[i].name);
|
||||
type = var->lpVtbl->GetType(var);
|
||||
hr = type->lpVtbl->GetDesc(type, &type_desc);
|
||||
ok(hr == S_OK, "Variable %s, got unexpected hr %#x.\n", tests[i].name, hr);
|
||||
ok(type_desc.Type == tests[i].type, "Variable %s, got unexpected type %#x.\n",
|
||||
tests[i].name, type_desc.Type);
|
||||
s_v = var->lpVtbl->AsScalar(var);
|
||||
test_scalar_methods(s_v, tests[i].type, tests[i].name);
|
||||
if (tests[i].array)
|
||||
test_scalar_array_methods(s_v, tests[i].type, tests[i].name);
|
||||
}
|
||||
|
||||
effect->lpVtbl->Release(effect);
|
||||
|
||||
refcount = ID3D10Device_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
}
|
||||
|
||||
START_TEST(effect)
|
||||
{
|
||||
test_effect_constant_buffer_type();
|
||||
|
@ -4285,4 +4643,5 @@ START_TEST(effect)
|
|||
test_effect_get_variable_by();
|
||||
test_effect_state_groups();
|
||||
test_effect_state_group_defaults();
|
||||
test_effect_scalar_variable();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue